https://ui8.net/illustraly/products/mony---money--currency-3d-icon-set
Overview
These 3D icons are the perfect element to use on your digital projects, advertising, and any design prototype needs.
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/skybox-blender-186047
Transition from one skybox to another in a smooth and soothing fashion. Can be used for something like a day/night cycle. WHAT IS SKYBOX BLENDER?
https://assetstore.unity.com/packages/vfx/shaders/beast-advanced-tessellation-shader-82066
Beast is an advanced tessellation shader integrated into Unity's Standard (for Built-in RP) and Lit (for Universal RP) shaders and offers:
Skinned Mesh Combiner MT – Character Mesh Merge, Atlasing Support & More (v3.4.12)
Skinned Mesh Combiner allows you to combine your characters’ Skinned Meshes in a very simple and intuitive way. Merging can be done in the Editor or in Runtime. Also, the merge will not affect your character, your animations and other things will remain intact even after the merge. The SMC can convert Non-Skinned meshes to Skinned and then merge them together, normally, with the character. With SMC you can also undo an already made merge, make your changes and then merge again!
This addon integrates car/4-wheels multiplayer vehicle controller into MFPS, allowing you to add this type of vehicle in your game maps to allow players to enter/exit these vehicles in-game, drive them around on the map with other players as passengers that also can shoot from inside of the car making the game much more exciting and engaging. The integration is a 2-clicks process; you can add as many cars as you want and as many passenger seats per vehicle as you desire. It is easy to add new vehicle models and fully customizable properties.
https://www.lovattostudio.com/en/shop/template/vehicle-car-beta/
https://www.lovattostudio.com/en/shop/addons/waiting-room-pro/
This add-on adds more features to extend and improve the Waiting Room feature that comes by default in MFPS.
Support engine version: 5.5.1 or higher.
Transition Blocks is an easy to use, and beautiful way to transition between scenes in your game. At its simplest all you need to do is drag a prefab into your first scene and call: Transitioner.Instance.TransitionToScene("SceneName");
Support engine version: 2021.3.11 or higher.
The Ultimate Third Person Controller & Camera!
Humanoid Basics is the perfect solution for creating any 3rd person game. It is a simple, kinematic character controller designed to have the smoothest third-person controls and to excel in all projects. Originally based on a GTA III style controller.
Glaz Underwater FX (v1.3.1)
https://assetstore.unity.com/packages/tools/particles-effects/glaz-underwater-fx-127259
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Supported engine versions: 2020.3.0 or higher.
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom vegetation made by your team.
Support engine version: 5.1.5 or higher.
You can now get the latest update of this package for free - just see the links below.
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.