Cocos2d Cross-Platform Game Development Cookbook - Second Edition
Cocos2d Cross-Platform Game Development Cookbook - Second Edition
by Siddharth Shekar
English | 2016 | ISBN: 1784393231 | 380 Pages | True PDF/Code Files | 7.5/122 MB
 
This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.


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Building Systems in Interior Design
Building Systems in Interior Design
by Samuel L. Hurt
English | 2018 | ISBN: 1138723363 | 421 Pages | PDF | 41 MB
 
Building Systems in Interior Design takes an entirely new approach to teaching this essential topic for Architects, Designers and Building Engineers. Written to prepare students for the real world and packed with practical examples, the book will foster an understanding of specific issues that are critical to those features of technical systems that most directly affect design. The book stresses the ever-present nature of these systems: they are everywhere, all the time.


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Simplifying Perspective: A Step-by-Step Guide for Visual Artists
Simplifying Perspective: A Step-by-Step Guide for Visual Artists
2015 | ISBN-10: 0415840112 | 260 pages | PDF | 19 MB

Master the art of linear perspective.

 


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Drawing and Painting the Landscape: A course of 50 lessons
Drawing and Painting the Landscape: A course of 50 lessons by Philip Tyler
English | October 27th, 2017 | ASIN: B072Z1L15V, ISBN: 1785003240 | 183 pages | EPUB | 125.19 MB
 
Capturing the landscape on paper requires the artist to look - to look deep into the distance and deep into the soul. This practical book celebrates the genre of landscape painting - the wonder of discovering the extraordinary in the everyday scene.


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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook

Peter Parr, "Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook"
English | ISBN: 1474221440 | 2016 | EPUB | 352 pages | 224 MB


Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.


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HTML5 Games: Novice to Ninja
HTML5 Games: Novice to Ninja
English | Feb. 2018 | ISBN: 0994182619 | 462 pages | EPUB | 34.06 Mb
  
Design and build the next indie game hit!


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From Point to Pixel : A Genealogy of Digital Aesthetics
From Point to Pixel : A Genealogy of Digital Aesthetics
by Meredith Hoy
English | 2017 | ISBN: 1512600229 | 272 Pages | True PDF | 5.5 MB
 
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn’t the message—what really matters is the degree to which the viewer can sense a creative hand in the art.


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Adobe Dreamweaver CC Classroom in a Book (2018 release) (PDF)
Jim Maivald, "Adobe Dreamweaver CC Classroom in a Book (2018 release)"
English | ISBN: 0134852524 | 2018 | PDF | 432 pages | 32 MB
 
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CC (2018 release) choose Adobe Dreamweaver CC Classroom in a Book (2018 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Dreamweaver. Learn how to create webpages for the modern web with a minimum of hand coding; incorporate graphics, and text; add links to text and images; add interactive elements to your sites, such as HTML5-compatible interactivity; work with the latest HTML5 and CSS3 code and structures; and publish a finished site to the web. Four additional online lessons provide valuable hands-on experience in working with code and how to use and customize web frameworks to build a fully responsive site design to support a wide variety of desktop computers and mobile devices. The online assets also include three bonus exercises for HTML and Cascading Style Sheets, and creating web assets, essential to your understanding of web design and website development. That’s 16 total lessons chock full of invaluable information and real world examples.


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How to Sell Art to Interior Designers: Learn New Ways to Get Your Work into the Interior Design Market and Sell More Art
"How to Sell Art to Interior Designers: Learn New Ways to Get Your Work into the Interior Design Market and Sell More Art" by Barney Davey, Dick Harrison
2014 | PDF | 186 pages | ISBN: 1500788589 | English | 523 KB 
  
Discover new, easy ways to sell art to interior designers.


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Interior Design Visual Presentation: A Guide to Graphics, Models and Presentation Techniques
Interior Design Visual Presentation: A Guide to Graphics, Models and Presentation Techniques by Maureen Mitton
2012 | ISBN: 0470619023 | English | 320 pages | PDF | 41 MB
 
A practical, comprehensive guide to developing effective design communication skills


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Urban Design Thinking : A Conceptual Toolkit
by Kim Dovey
English | 2016 | ISBN: 1472566947 | 309 Pages | PDF | 16 MB

Urban Design Thinking provides a conceptual toolkit for urban design. Bridging the gap between theory and practice, it shows how the design of our cities and urban spaces can be interpreted and informed through contemporary theories of urbanism, architecture and spatial analysis.

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The Interior Design Reference & Specification Book updated & revised: Everything Interior Designers Need to Know Every Day
The Interior Design Reference & Specification Book updated & revised: Everything Interior Designers Need to Know Every Day by Chris Grimley,‎ Mimi Love
English | February 23rd, 2018 | ISBN: 1631593803, 9781631593802 | 291 pages | True PDF | 41.40 MB
 
The Interior Design Reference & Specification Book collects the information essential to planning and executing interior projects of all shapes and sizes, and distills it in a format that is as easy to use as it is to carry. In this new, revised edition, you'll also find interviews with top practitioners drawn across the field of interior design.


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Figure It Out! Human Proportions: Draw the Head and Figure Right Every Time
Figure It Out! Human Proportions: Draw the Head and Figure Right Every Time (Christopher Hart Figure It Out!) by Christopher Hart
2014 | ISBN: 1936096730 | English | 144 pages | Scan PDF | 36 MB
 
When the proportions are right, the drawing looks right! Most artists whose work features the human head and figure don't have the time or opportunity to draw directly from models, so it's essential that they acquire the skills and tools to draw them accurately without using direct reference. Now, thanks to Chris Hart's foolproof method, even beginners can quick-check the proportions of their head and figure drawings, identify errors, and swiftly fix mistakes. Richly illustrated with drawings from various angles, this follow-up to Hart's bestselling Figure It Out! includes step-by-step demonstrations and lessons that lead readers through the process.


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Figure Drawing Methods for Artists: Over 130 Methods for Sketching, Drawing, and Artistic Discovery
Figure Drawing Methods for Artists: Over 130 Methods for Sketching, Drawing, and Artistic Discover
English | July 1, 2017 | ISBN: 1631593064 | EPUB | 192 pages | 18.3 MB
 
Simple methods teach how to draw figures.


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Figure Drawing in Proportion: Easy to Remember, Accurate Anatomy for Artists
Michael Massen, "Figure Drawing in Proportion: Easy to Remember, Accurate Anatomy for Artists"
ISBN: 144033756X | 2016 | EPUB | 144 pages | 28 MB
 
An intuitive approach for figure artists to get proportions right.


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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development by Fatemeh Abyarjoo
English | Jan. 29, 2016 | ISBN: 1482216949 | 805 Pages | PDF (True) | 23.44 MB
 
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions arised of how modern input devices can be used for a more intuitive user interaction. This book, Interaction Design for 3D User Interfaces, addressed this paradigm shift. The book looks at user interfaces with an input perspective. This book is divided in four parts (I) Theory of input devices and user interfaces with an emphasis on multi-touch interaction; (II) Advanced topics that helps reduced noise on input devices; (III) Hands-on approach to allow the reader gain experience with some of the new devices mention on this book. (IV) A case study that shows how a complete solution, using speech as input. This book provides current state-of-the-art, which allows researchers, developers, and students to understand the direction on the field of input devices and user interaction


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Interactive Stories and Video Game Art: A Storytelling Framework for Game Design
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
2017 | ISBN: 1498781500 | English | 220 pages | True PDF | 15 MB

The success of storytelling in games depends on the entire development team•game designers, artists, writers, programmers and musicians, etc.•working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gamings principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.


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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game (PDF) Design

English | 10 Aug. 2017 | ISBN: 1138089966, 1498775500 | ASIN: B074PTTKR7 | 272 Pages | PDF | 3.54 MB


Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.


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Best Practices for Graphic Designers, Packaging: An essential guide for implementing effective package design solutions
Best Practices for Graphic Designers, Packaging: An essential guide for implementing effective package design solutions
English | 2013 | ISBN: 1592538134 | ISBN-13: 9781592538133 | 192 pages | PDF | 45 MB
 
Best Practices for Graphic Designers, Packaging, takes you through the entire packaging process from strategy and concept development, through choosing the right materials, naming systems, studying the competition, surveying the shelf landscape and more. Gain strategic insights on all aspects of package design.


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How to Paint Fast, Loose and Bold: Simple Techniques for Expressive Painting
Patti Mollica, "How to Paint Fast, Loose and Bold: Simple Techniques for Expressive Painting"
English | ISBN: 1440342105 | 2018 | EPUB | 128 pages | 76,3 MB

Bold
Exciting
Powerful
A new level of artistic expression!

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The Artist\'s Complete Book of Drawing Projects Step-by-Step
Barrington Barber, "The Artist's Complete Book of Drawing Projects Step-by-Step"
English | ISBN: 1784287652 | 2017 | EPUB | 320 pages | 87 MB
 
When it comes to drawing there is no substitute for practice, and with this collection of 100 drawing projects you'll never be short of inspiration. From simple still life objects around the home to animals, people and panoramic landscapes, there is a wide range of subject matter to develop your skills. Each drawing is broken down into five easy steps, so you can see exactly how tone is applied at every stage. Barrington Barber's accessible teaching style makes this a must-have manual for those looking to build their drawing skills using a relaxed but effective method.

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Art Studio: Dogs: More than 50 projects and techniques for drawing, painting, and creating 25+ breeds in oil, acrylic, pencil, and more!
Art Studio: Dogs: More than 50 projects and techniques for drawing, painting, and creating 25+ breeds in oil, acrylic, pencil, and more! by Walter Foster Creative Team
English | November 21st, 2017 | ASIN: B079ZMHDQ5, ISBN: 1633223647 | 144 pages | EPUB | 27.39 MB
 
From pencil, to paint, to mixed media, no medium is left untouched in Art Studio: Dogs, a perfect choice for artists who are just getting started.


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The Essence of Watercolour: The secrets and techniques of watercolour painting revealed
The Essence of Watercolour: The secrets and techniques of watercolour painting revealed
English | February 15th, 2018 | ASIN: B079SZKMYB, ISBN: 1849944601 | 128 pages | EPUB | 82.42 MB
 
A paperback reissue Hazel Soan's classic practical art book.


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After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist (Apprentice Series)
After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist (Apprentice Series) by Chris Meyer
English | Feb 19, 2016 | ISBN: 1138643084, 1138643076 | 432 Pages | AZW4/PDF (True) | 158.04 MB
 
Whether you™re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you.


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