by Siddharth Shekar
English | 2016 | ISBN: 1784393231 | 380 Pages | True PDF/Code Files | 7.5/122 MB
This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.
by Samuel L. Hurt
English | 2018 | ISBN: 1138723363 | 421 Pages | PDF | 41 MB
Building Systems in Interior Design takes an entirely new approach to teaching this essential topic for Architects, Designers and Building Engineers. Written to prepare students for the real world and packed with practical examples, the book will foster an understanding of specific issues that are critical to those features of technical systems that most directly affect design. The book stresses the ever-present nature of these systems: they are everywhere, all the time.
2015 | ISBN-10: 0415840112 | 260 pages | PDF | 19 MB
Master the art of linear perspective.
English | October 27th, 2017 | ASIN: B072Z1L15V, ISBN: 1785003240 | 183 pages | EPUB | 125.19 MB
Capturing the landscape on paper requires the artist to look - to look deep into the distance and deep into the soul. This practical book celebrates the genre of landscape painting - the wonder of discovering the extraordinary in the everyday scene.
English | ISBN: 1474221440 | 2016 | EPUB | 352 pages | 224 MB
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.
Design and build the next indie game hit!
by Meredith Hoy
English | 2017 | ISBN: 1512600229 | 272 Pages | True PDF | 5.5 MB
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn’t the message—what really matters is the degree to which the viewer can sense a creative hand in the art.
English | ISBN: 0134852524 | 2018 | PDF | 432 pages | 32 MB
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CC (2018 release) choose Adobe Dreamweaver CC Classroom in a Book (2018 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Dreamweaver. Learn how to create webpages for the modern web with a minimum of hand coding; incorporate graphics, and text; add links to text and images; add interactive elements to your sites, such as HTML5-compatible interactivity; work with the latest HTML5 and CSS3 code and structures; and publish a finished site to the web. Four additional online lessons provide valuable hands-on experience in working with code and how to use and customize web frameworks to build a fully responsive site design to support a wide variety of desktop computers and mobile devices. The online assets also include three bonus exercises for HTML and Cascading Style Sheets, and creating web assets, essential to your understanding of web design and website development. That’s 16 total lessons chock full of invaluable information and real world examples.
2014 | PDF | 186 pages | ISBN: 1500788589 | English | 523 KB
Discover new, easy ways to sell art to interior designers.
2012 | ISBN: 0470619023 | English | 320 pages | PDF | 41 MB
A practical, comprehensive guide to developing effective design communication skills
by Kim Dovey
English | 2016 | ISBN: 1472566947 | 309 Pages | PDF | 16 MB
Urban Design Thinking provides a conceptual toolkit for urban design. Bridging the gap between theory and practice, it shows how the design of our cities and urban spaces can be interpreted and informed through contemporary theories of urbanism, architecture and spatial analysis.
English | February 23rd, 2018 | ISBN: 1631593803, 9781631593802 | 291 pages | True PDF | 41.40 MB
The Interior Design Reference & Specification Book collects the information essential to planning and executing interior projects of all shapes and sizes, and distills it in a format that is as easy to use as it is to carry. In this new, revised edition, you'll also find interviews with top practitioners drawn across the field of interior design.
2014 | ISBN: 1936096730 | English | 144 pages | Scan PDF | 36 MB
When the proportions are right, the drawing looks right! Most artists whose work features the human head and figure don't have the time or opportunity to draw directly from models, so it's essential that they acquire the skills and tools to draw them accurately without using direct reference. Now, thanks to Chris Hart's foolproof method, even beginners can quick-check the proportions of their head and figure drawings, identify errors, and swiftly fix mistakes. Richly illustrated with drawings from various angles, this follow-up to Hart's bestselling Figure It Out! includes step-by-step demonstrations and lessons that lead readers through the process.
English | July 1, 2017 | ISBN: 1631593064 | EPUB | 192 pages | 18.3 MB
Simple methods teach how to draw figures.
ISBN: 144033756X | 2016 | EPUB | 144 pages | 28 MB
An intuitive approach for figure artists to get proportions right.
English | Jan. 29, 2016 | ISBN: 1482216949 | 805 Pages | PDF (True) | 23.44 MB
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions arised of how modern input devices can be used for a more intuitive user interaction. This book, Interaction Design for 3D User Interfaces, addressed this paradigm shift. The book looks at user interfaces with an input perspective. This book is divided in four parts (I) Theory of input devices and user interfaces with an emphasis on multi-touch interaction; (II) Advanced topics that helps reduced noise on input devices; (III) Hands-on approach to allow the reader gain experience with some of the new devices mention on this book. (IV) A case study that shows how a complete solution, using speech as input. This book provides current state-of-the-art, which allows researchers, developers, and students to understand the direction on the field of input devices and user interaction
2017 | ISBN: 1498781500 | English | 220 pages | True PDF | 15 MB
The success of storytelling in games depends on the entire development team•game designers, artists, writers, programmers and musicians, etc.•working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gamings principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game (PDF) Design
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.
Best Practices for Graphic Designers, Packaging, takes you through the entire packaging process from strategy and concept development, through choosing the right materials, naming systems, studying the competition, surveying the shelf landscape and more. Gain strategic insights on all aspects of package design.
English | ISBN: 1440342105 | 2018 | EPUB | 128 pages | 76,3 MB
Bold
Exciting
Powerful
A new level of artistic expression!
English | ISBN: 1784287652 | 2017 | EPUB | 320 pages | 87 MB
When it comes to drawing there is no substitute for practice, and with this collection of 100 drawing projects you'll never be short of inspiration. From simple still life objects around the home to animals, people and panoramic landscapes, there is a wide range of subject matter to develop your skills. Each drawing is broken down into five easy steps, so you can see exactly how tone is applied at every stage. Barrington Barber's accessible teaching style makes this a must-have manual for those looking to build their drawing skills using a relaxed but effective method.
English | November 21st, 2017 | ASIN: B079ZMHDQ5, ISBN: 1633223647 | 144 pages | EPUB | 27.39 MB
From pencil, to paint, to mixed media, no medium is left untouched in Art Studio: Dogs, a perfect choice for artists who are just getting started.
A paperback reissue Hazel Soan's classic practical art book.
English | Feb 19, 2016 | ISBN: 1138643084, 1138643076 | 432 Pages | AZW4/PDF (True) | 158.04 MB
Whether you™re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you.