Solid Angle 3ds Max to Arnold 2.0.938 for 3ds Max 2018 - 2019 | 447 MB
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.
Syflex is integrated in C4D as a deformer.
It allows to animate cloth type objects but also many types of soft bodies.
It computes the motion of the cloth by applying on it forces, constraints and collisions.
The process of animating a cloth is fairly simple:
- Apply the syflex deformer on a mesh object.
- Then apply gravity, damping, add collisions with the body of the character.
- Then press the "play" button to see the animation.
Syflex implements an extremely fast and accurate solver. It gives all the necessary controls to easily animate any material: cotton, silk, denim or leather. Its perfectly stable algorithm lets you animate characters performing any slow or fast action: walking, running, dancing, jumping ... It can also be used for soft bodies like tires, balloons or masks.
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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Expressionist improves the expression workflow by giving you basic IDE features such as syntax highlighting, line numbers and multiple cursors. It allows you to quickly add an expression to multiple properties and gives you inline error handling.
Trapcode Particular is the industry standard for particle system creation in Adobe After Effects. It’s realistic shading allows spotlights to illuminate particles and logos as they move through 3D space. Give particles depth with Trapcode Particular’s full 3D rotation and use it’s expanded physics controls to generate more support for air resistance and turbulence. Trapcode Particular will take your visual creations to another dimension.
Add-on Files Included : .ffx
Works With : Mac OSX (64-bit) After Effects CC 2015, Windows (64-bit) After Effects CC 2015, Mac OSX (64-bit) After Effects CC 2014, Windows (64-bit) After Effects CC 2014
Demo
The Only Modular Film-Emulation LUT Pack. Includes More Than 200 3D LUTs.
An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
Slice it Up is a tool that cuts footage into any number of vertically aligned slices by duplicating it N times and applying random width masks to it. Those pieces are brought into one composition later and laid one over another to create undistorted image. Tool provides controls to set random or linear offset to X, Y and Z position for each slice, adjust the expansion and rotation angles for the mask.
Twixtor raises the bar in motion estimation. Twixtor is much more accurate, tracks objects farther, and exhibits fewer artifacts when there are objects crossing in the scene. This means less tearing and stretching of objects as they cross or go out of the frame.
We are happy to announce that V-RayforC4D 3.4 has been released. V-RayforC4D 3.4 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.4 operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years.
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FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
A Lens Blur plugin that allows full parametric control of Bokeh shape with beautiful tonal mapping and HDR highlights.