Udemy - Complete C# Unity Developer 3D: Learn to Code Making Games
Udemy - Complete C# Unity Developer 3D: Learn to Code Making Games

This is the long-awaited sequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 350,000 students programming and game development, many shipping commercial games as a result.


Description

This is the long-awaitedsequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet!Completely re-worked from scratch withbrand-new projects andour latest teaching techniques. You willbenefit from the fact we have already taught over 350,000 studentsprogramming andgame development, many shipping commercial games as a result.

Unity is an incredible 3Dpackageused for making video games,architectural and medical imaging and more. The challenge is thatit's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process ofcreating excitinggames.

The projects in the course use a mix of Unity 2017, 2018 and 2019. All sections are 100% compatible with the newer Unity 2019 software updates.

This course has full professional-producedEnglish closed-captions.

If you're reading this you probably already have everything you need to get started. Unity is a free download. Withregular access to an internet connection you'll be able toengage in our thriving community.Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you'll soon have a very solid working knowledge of Unity.

Don't take our word for it, please see the amazingreviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.

The course isproject-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are "talking heads", powerful diagrams, quality screencasts and more.

For each demo game you build you will follow this process...

  • Be challenged to build the entire game yourself.

  • Be shown step-by step how to build it.

  • Be challenged to apply, and re-apply your knowledge regularly.

Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPGcourse. Want to get certified, get a job, or learn environment art - we've got you covered. The green leaf logo is your sign of quality.

You will get fulllifetime accessfor a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

What this course DOESN'T cover...

Here are some things we will not be covering in detail...

  • Art asset creation (assets provided but not made on-screen).

  • Advanced performance optimization.

  • Editor plugins or modifications.

  • Physics engine modification.

Anyone who wants to learn to create games:Unity 3D is a fantastic platform which enables you to make production-quality games.Furthermore these games can be created for Windows, MacOS, iOS (even iOS 9), Android and Web from a single source!

Note:access to this course comes with an optional, free community site where you can share games andconnect with 1000s of other students.

Dive in now, you won't be disappointed!

Who this course is for:

  • Anyone who wants to learn to code the fun way - by making games.
  • Existing coders (especially C#) who want to re-skill to game development.
  • People who want to learn to make their video games, learning code as they go.

Course content

  • First Steps - Getting Setup
    • Why You Should Buy This Course
    • Get Unity & Visual Studio Downloading
    • How To Use This Course
    • Introducing Unity
    • The Wonder Of Prefabs
    • Introducing Visual Studio
    • Check Your Understanding 1.1
    • Instructor Hangout 1.1
    • Section 1 Conclusion
  • Terminal Hacker - Basic C#
    • Welcome To Section 2
    • Terminal Hacker Game Design
    • Import WM2000 Terminal Asset
    • Using Our Terminal.WriteLine()
    • Your First Function
    • Introducing Variables
    • Functions With Variable Parameters
    • Messages Are Special Functions
    • C# Operators & Expressions
    • Conditional Program Flow Using if
    • Check Your Understanding 2.1
    • Instructor Hangout 2.1
    • We’re About To Pick-Up Pace
    • Member Variables To Hold State
    • Enumerating Our Game States
    • Refactoring Our Code
    • Your First Solo
    • Arrays Of Variables
    • switch vs if
    • Introducing Random Behaviour
    • Creating A Win Screen
    • Section 2 Integration Challenge
    • Instructor Hangout 2.2
    • Check Your Understanding 2.2
    • Share Online & Play Test
    • Feedback & Bug Fixes
    • Section 2 Wrap-Up
  • Project Boost - Basic Unity
    • Welcome To Section 3
    • Project Boost Game Design
    • Onion Design
    • SourceTree Differences on Mac
    • Introducing Version Control
    • Add Unity .gitignore Easily
    • The Origin Of Our World
    • Placeholder Art From Primitives
    • Basic Input Binding
    • Physics and Rigidbodies
    • Coordinate System Handedness
    • Using Time.deltaTime
    • Check Your Understanding 3.1
    • Instructor Hangout 3.1
    • Adding A Touch Of Audio
    • Resolving Movement Bugs
    • Using SerializeField vs public
    • Tagging Game Objects As Friendly
    • Basic Level Design
    • Design Levers And Tuning
    • Making A Second Level
    • Prefabs In Detail
    • Level Loading & Scene Management
    • Invoke() As A Coroutine Warm-up
    • Check Your Understanding 3.2
    • Instructor Hangout 3.2
    • Playing Multiple Audio Clips
    • Introducing Particle Effects
    • Moving Platform Pattern
    • Mathf.Sin() For Movement Cycles
    • Protecting Against NaN
    • Organise Your Assets
    • Light Your Scene
    • Nested Prefab Joy
    • Make Game Moments
    • Debug Keys & Builds
    • Check Your Understanding 3.3
    • Instructor Hangout 3.3
    • Looping Through Levels
    • Sharing With Teaser Video
    • Spit & Polish
    • Section 3 Wrap-Up
  • Argon Assault - Rails Shooter
    • Welcome To Section 4
    • Argon Assault Game Design
    • Update Unity & Create Project
    • Create Terrain
    • Texture The Terrain
    • Add A Skybox
    • Add Player Ship
    • Setup A Splash Screen
    • Playing Music Between Scenes
    • Unity’s Waypoint Utility Scripts
    • Check Your Understanding 4.1
    • Instructor Hangout 4.1
    • Using Cross Platform Input
    • Input Sensitivity & Gravity
    • Mathf.Clamp() To Restrict Movement
    • Understanding Roll, Pitch & Yaw
    • How To Set Local Rotation
    • Rotate Ship With Position & Throw
    • Time To Tweak And Tune
    • Create Bullet Particles
    • Explosion Particles & SFX
    • Dodge And Shoot
    • Check Your Understanding 4.2
    • Instructor Hangout 4.2
    • Project Tidying Checklist
    • Triggers & Collisions In Unity
    • SendMessage() Between Components
    • Enable A Gameobject From C#
    • Singleton Pattern Without Statics
    • Detecting Particle Collisions
    • Making Scripts Add Components
    • Instantiating At Runtime
    • Add Simple Score UI
    • A ScoreBoard Class
    • Check Your Understanding 4.3
    • Instructor Hangout 4.3
    • Introducing Encapsulation
    • Back-pedalling With Version Control
    • Iterating With foreach
    • Enemy Health System
    • Level Design Beat Chart
    • Level Design Iteration
    • Introduction To Unity Timeline
    • Unity Timeline For Player Path
    • Unity Timeline Enemy Waves
    • Adding Flavour With Timeline
    • Stop Particle Emission In C#
    • Visual Polish
    • Check Your Understanding 4.4
    • Section 4 Wrap-Up
  • Realm Rush - Tower Defence
    • Welcome To Section 5
    • Realm Rush Game Design
    • Limitations Of Unity Pathfinding
    • Z-Fighting And Quads
    • [ExecuteInEditMode] Attribute
    • Using Text Mesh For Labels
    • C-Sharp Lists For Custom Path
    • Introducing Coroutines
    • Types Of Pathfinding
    • The Path Ahead
    • Instance Variables And Constants
    • The Dictionary Data Structure
    • Check Your Understanding 5.1
    • Finding Game Objects By Name
    • Explore Thy Neighbour
    • Breadth First Search Algorithm
    • Introducing C# Queues
    • Running Manual Tests
    • A Breadcrumb Trail
    • Reversing A List
    • Adding Production Assets
    • Tower LookAt Enemy
    • MagicaVoxel Bonus Content
    • Check Your Understanding 5.2
    • Another Solo Challenge
    • Make Tower Shoot
    • Enemy HitPoints
    • Check For Distance
    • Subtleties Of Spawning
    • Revise Coroutines & Much More
    • Target Closest Enemy
    • Detecting Mouse In 3D
    • Conditional Instantiation
    • Check Your Understanding 5.3
    • Bloom’s Taxonomy
    • Particles & Algorithm Improvements
    • Circular Or Ring Buffers
    • Implementing A Ring Buffer
    • Revising C# Queues
    • How To Destroy Particles
    • Complete Game Loop
    • Health For Base
    • Display Health & Score
    • Unity Post Processing Stack
    • Hook Up SFX
    • PlayClipAtPoint() For SFX
    • Tune Your Game Moment
    • Check Your Understanding 5.4
    • Section 5 Wrap Up
  • Zombie Runner - First Person Shooter
    • Welcome To Zombie Runner
    • Zombie Runner Game Design
    • Adding First Person Controller
    • Make A Prototyping Sandbox
    • Using NavMeshAgent For AI
    • Getting Stuck & Jittering
    • Enemy AI - Chase Range
    • Quiz - Zombie Runner #1
    • Using OnDrawGizmosSelected()
    • Enemy AI - Attack If Provoked
    • Give That Player A Gun
    • Introduction To Raycasting
    • Enemy Health & Damage
    • Implement A Muzzle Flash
    • Creating Shooting Hit Effect
    • Introduction To Animator Controller
    • Creating A Simple Animation
    • Animator Transition Conditions
    • Quiz - Zombie Runner #2
    • Trigger Animation In Code
    • Use Animation Events
    • Create Player Health Class
    • Rotate To Face Target
    • Game Over User Interface
    • Create A Death Handler
    • Using BroadcastMessage
    • Early Gameplay Loop
    • Weapon System Overview
    • Weapon Zoom - Field Of View
    • Quiz - Zombie Runner #3
    • Weapon Zoom - Mouse Sensitivity
    • Basic Ammo Functionality
    • Multiple Weapon Types
    • Weapon Differentiation
    • Set Active Weapon
    • Player Input To Select Weapon
    • Public Enum & Private Class
    • Different Weapon Different Ammo
    • Quick Bug Fix Challenge
    • Ammo Pickup - Part 1
    • Ammo Pickup - Part 2
    • Quiz - Zombie Runner #4
    • Let's Add A Zombie
    • Quick Zombie Attack Challenge
    • Flex Your Level Design Muscles
    • Add Terrain & Trees
    • ProBuilder For Making Props
    • ProBuilder To Make Rooms
    • ProBuilder To Make Levels
    • Adding Textures With ProBuilder
    • We Need Some Lights
    • Create A FlashLight
    • Create A Battery Pickup
    • Quiz - Zombie Runner #5
    • Display Current Ammo UI
    • Damage Received UI
    • Props & Polish
  • Bonus Section
    • BONUS LECTURE: Our Other Courses

Complete C# Unity Developer 3D: Learn to Code Making Games (Updated 10.2019)

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