Oreilly - Building a Game with Unity and Blender - 9781787286948
Oreilly - Building a Game with Unity and Blender
by Lee Zhi Eng | Publisher: Packt Publishing | Release Date: January 2017 | ISBN: 9781787286948


Learn how to build a complete 3D game using the industry-leading Unity game development engine and BlenderAbout This VideoLearn the fundamentals of two powerful tools and put the concepts into practiceFind out how to design and build all the core elements required for a great game—from characters, to environments, to propsLearn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayIn DetailIn the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games they have always dreamt of creating.Starting from the beginning, this video will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic Artificial Intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each section, you will quickly master the skills required to develop your dream game from scratch.
  1. Chapter 1 : Creating Your Game Concept
    • The Course Overview 00:04:27
    • Job Roles in Game Development 00:03:48
    • Game’s Story and Visual Style 00:02:04
    • Characters and Environment Concept 00:07:00
  2. Chapter 2 : Creating Characters
    • Downloading Blender 00:09:55
    • Creating the Monster's 3D Model 00:16:12
    • Unwrapping the Monster's UV Map 00:04:45
    • Creating the Monster's Texture 00:04:57
    • Creating the Player Character's 3D Model 00:06:58
    • Unwrapping the Player Character's UV Map 00:02:56
    • Character Rigging and Monster's Armature Creation 00:07:47
    • Creating the Player Character's Armature 00:05:36
    • Weight Painting 00:02:20
    • Animating Characters 00:10:30
  3. Chapter 3 : Creating the Environment
    • Building Terrain and Wall Models 00:05:17
    • Building Rock Models 00:03:22
    • Creating Rock and Wall Textures 00:03:37
    • Building Grass Models 00:03:59
    • Creating the Grass Texture 00:02:00
  4. Chapter 4 : Integrating Your Assets into the Game
    • Basic User Interface of Unity 00:04:10
    • Importing Environment Assets 00:17:55
    • Importing Character Assets 00:11:26
  5. Chapter 5 : Developing the Game Structure
    • Game Structure Design and the Game Flow 00:10:31
    • Designing the User Interface Structure 00:09:26
    • Player Inputs and Character Movements 00:13:06
    • Creating Basic Artificial Intelligence 00:05:29
  6. Chapter 6 : Creating Levels and Game Progression
    • Creating character attributes 00:03:54
    • Adding In-game Items and Power-ups 00:04:58
    • Improving Enemy AI 00:01:32
    • Adding Save Points 00:07:25
  7. Chapter 7 : Post-Production and Visual FX
    • A Basic Particle System 00:07:36
    • Mist Particles 00:03:24
    • Torch Fire 00:02:29
    • Image FX 00:08:14
    • Quality Settings 00:05:18
  8. Chapter 8 : Deploying the Game
    • Building Settings 00:09:09
    • Player Settings 00:05:20
  9. Oreilly - Building a Game with Unity and Blender


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