Lynda - Creating a Stylized Wooden Crate Game Asset - 371546
Lynda - Creating a Stylized Wooden Crate Game Asset
Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.


Table of Contents

  • Introduction
  • 1. Modeling the Wood
  • 2. Nailing It All Together
  • 3. Unwrapping & Exporting Geometry
  • 4. Creating the Shader
  • 5. Bringing It All Together in Unreal Engine 4
  • Conclusion
  • Lynda - Creating a Stylized Wooden Crate Game Asset


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