Udemy - The Beginner's Guide to Artificial Intelligence in Unity.
Udemy - The Beginner's Guide to Artificial Intelligence in Unity.

Do your non-player characters lack drive and ambition?  Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you.  Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.


Description

In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in gamesusing her internationally acclaimed teaching style andknowledge from over 25 years working with games,graphics and having written two award winning books on games AI.Throughout, you will follow along with hands-on workshops designed to teach youabout the fundamentalAI techniques used in today'sgames. You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.

Learn how to program and work with:

  • vectors

  • waypoints

  • navmeshes

  • the A* algorithm

  • crowds

  • flocks

  • animated characters

  • vehicles

Contents and Overview

The course begins with a detailed examination of vector mathematics that sits at the very heart of programming the movement of NPCs. Following this, systems of waypoints will be used to move characters around in an environment before examining the Unity waypoint system for car racing with AI controlled cars. This leads into an investigation of graph theory and the A* algorithm before we apply these principles to developing navmeshes and developing NPCs who can find their way around a game environment. Before an aquarium is programmed complete with autonomous schooling fish, crowds of people will be examined from the recreation of sidewalk traffic, to groups of people fleeing from danger. Having examined the differing ways to move NPCs around in a game environment, their thinking abilities will be discussed with full explanations and more hands-on workshops using finite state machines and behaviour trees.

The follow-along workshops included in the course come with starter Unity asset files and projects complete withsolutions. Throughout, there are also quizzes andchallenge exercisesto reinforce your learning and guide you to express your newfound knowledge.

At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.

What students are saying about this course:

  • This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn't magic) behind making your computer characters seem like they really have a mind of their own.

  • Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do. And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.

Who this course is for:
  • Anyone interested in learning how to program their own non-player characters (NPCs).
  • Anyone interested in seeing how artificial intelligence is applied in computer games.

Course content

  • Introduction
    • Introduction
    • Join the H3D Student Community
    • FAQ's
    • Not So Scary Vector Mathematics
    • Vector Mathematic Basics Cheat Sheet
    • Test your vector mathematics knowledge
    • Important Note Regarding Unity Updates to FBX Model Importing
  • Moving
    • Vectors and Moving in a Straight Line
    • Traveling to a Goal Location
    • Pushing the Character Forward
    • Slerping
    • About Animation and Translation
    • Waypoints
    • Challenge
  • Cars
    • Unity's Waypoint System
    • Car Racing with Waypoints
    • Customising Car Behaviours
    • Unity's Vehicle System
  • Waypoints
    • Graph Theory and Pathfinding
    • Pathfinding through Waypoints
    • Pathfinding through Waypoints Part 2
    • Challenge
    • Waypoints in 2D
  • NavMeshes
    • NavMesh Basics
    • From Waypoints to NavMesh
    • NavMesh Agents Part 1
    • NavMesh Agents Part 2
    • Following a Player on A NavMesh and Setting-Up Off Mesh Links
    • Fixing Mixamo Textures
    • Animating on a NavMesh
    • Syncing Animation Speed with NavMesh Agent Speed
    • Multiple NavMeshes for Different Agent Sizes
    • Challenge
  • Autonomously Moving Agents
    • Seek and Flee
    • Pursuit
    • Evade
    • Wander
    • Hide Part 1
    • Hide Part 2
    • Complex Behaviours
    • Behaviour Challenge
  • Moving As One
    • Crowd Simulation
    • Creating a City Crowd Part 1
    • Creating a City Crowd Part 2
    • Fleeing
    • Flocking Part 1
    • Flocking Part 2
    • Flocking Part 3
    • Challenge 1
    • Challenge 2
    • Challenge 3
  • Let's Start Thinking
    • Line of Sight
    • Finite State Machines Part 1
    • Finite State Machines Part 2
    • Finite State Machines Part 3
    • Converting the FSM to Work on a Navmesh
    • Challenge
  • Behaviour Trees
    • Introduction to Behaviour Trees
    • Sequence Nodes Part 1
    • Sequence Nodes Part 2
    • Embedding Logic in Behaviour Trees
    • Selector Nodes
    • More Logic for Complex Behaviours
    • Putting Together a Complex Behaviour Tree
    • Challenge
  • Goal-Orientated Action Planning
    • Introduction to GOAP
    • Getting Started with GOAP in Unity
    • Adding Actions to GOAP
    • Adding Multiple Plans to GOAP
    • Global States and Multiple Agents
  • End Words
    • Where To Now?

The_Beginner_s_Guide_to_Artificial_Intelligence_in_Unity.part2.rar

The_Beginner_s_Guide_to_Artificial_Intelligence_in_Unity.part1.rar


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