Udemy - Blender 2.8 Game Vehicle Creation
Udemy - Blender 2.8 Game Vehicle Creation

Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:


Description

  • Blender 2.8 Modeling Tools and Modifiers

  • UV Mapping a Complex 3D Model in Blender 2.8

  • Creating a Color IDMap

  • Exporting FBX files from Blender

  • Texturing in Substance Painter

  • Baking a Normal Map in Substance Painter

  • Configuring a Vehicle in Unity

We will begin by modeling an Oshkosh-M All-Terrain Vehicle. We’ll go over the modeling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. We will UVmap all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map.

From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.

If you’re interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.

Who this course is for:
  • Anyone who would like to learn how to model, texture, and configure a game vehicle in Blender 2.8, Substance Painter, and Unity.

Course content

  • Introduction and Set-up
    • Introduction
    • Importing Background Images
    • Considering Scale
  • Modeling the Front of the Vehicle
    • Beginning the Hood
    • Extruding the Hood
    • Finishing the Hood
    • Modeling the Front Fender
    • Finishing the Front Fenders
    • Beginning the Front Bumper
    • Continuing the Front Bumper
    • Front Bumper Details
    • Booleans, Ngons, and Tris
  • Creating the Cab and Doors
    • Blocking Out the Cab
    • Creating the Front Door
    • Modeling the Back Door
    • Creating the Windows
  • Modeling the Back of the Vehicle
    • Beginning the Back Storage Area
    • Using the Array Modifier
    • Creating the Vertical Supports
    • Continuing the Back Storage Area
    • Modeling the Back Container
    • More of the Back Details
    • Beginning the Tailgate Area
    • Continuing with the Tailgate
    • Adding Detail to the Back
  • Creating the Gun Turret
    • Beginning the Gun Turret
    • Continuing the Gun Turret
    • Adding more to the Turret
    • Creating the Windows of the Turret
    • Modeling the Front Panel Window
  • Adding a Few Details to the Cab
    • Creating the Windshield
    • Starting the Vehicle Steps
    • Continuing with the Steps
    • Beginning the Chains for the Steps
    • Finishing the Chains
    • Extending the Hood
    • Cleaning Up the Fender
  • Modeling the Wheels and Tires
    • Beginning the Wheels and Tires
    • Creating the Bolts of the Wheel
    • Beginning the Tire Treads
    • Finishing the Tires and Wheels
  • More Details to the Front of the Vehicle
    • Filling In Underneath the Vehicle
    • Creating a Spring for the Shock Absorbers
    • Adding Details to the Front Axle
    • Adding Detail to the Front Bumper
    • More Detail to the Front and Side
    • Modeling the Headlights
    • Finishing Up the Front Undercarriage
  • More Details to the Rear of the Vehicle
    • Beginning the Rear Axle
    • Continuing with the Rear Axle
    • Adding Rear Shock Absorbers
    • Adding Parts to the Back
    • Modeling the Trailer Hitch
    • Modeling the Spare Tire Strap
  • Creating the Machine Gun
    • Creating the Gun Support
    • Beginning the Gun
    • Modeling the Gun Grips
    • Adding Details to the Gun
    • Creating the Side Crank
    • Modeling the Ammo Box
    • Beginning the Gun Support
    • Finishing the Gun Support
  • Adding More Details to the Cab
    • Beginning the Rear View Mirrors
    • Continuing the Rear View Mirror
    • Finishing the Rear View Mirrors
    • Adding the Door Hinges
    • Beginning the Antenna Supports
    • Finishing the Antennae Supports
    • Modeling the Door Handles
    • Creating the Front Light Platforms
    • Modeling the Light Fixture
    • Finishing the Lights and Starting the Fender
    • Finishing the Modeling
  • UV Mapping the Cab and Turret
    • Preparing for UV Mapping
    • UV Mapping the Cab and Doors
    • UV Mapping the Door Handles
    • UV Mapping Windows and Hinges
    • UV Mapping the Hinges and Steps
    • Smart UV Project and Optimizing the UV Map
    • UV Mapping the Cab Details
    • UV Mapping the Gun Turret
  • UV Mapping the Machine Gun
    • Beginning to UV Map the Machine Gun
    • Continuing the Machine Gun
    • More UV Mapping the Gun
    • Continuing with the UV Map of the Gun
    • Finishing the UV Map of the Gun
    • Finalizing the Last of the Cab
  • UV Mapping the Front of the Vehicle
    • UV Mapping the Hood and Fenders
    • UV Mapping the Front Bumper
    • Finishing the Front Bumper
    • UV Mapping the Front Axle Area
  • UV Mapping the Back of the Vehicle
    • UV Mapping the Rear Storage Area
    • Continuing with the Storage Area
    • UV Mapping the Back Bumper area
    • UV Mapping the Rear Axle Area
  • UV Mapping the Tires and Wheels
    • UV Mapping the Wheel
    • Using Follow Active Quads for the Tires
  • Creating the Color ID Maps
    • Organizing the UV Maps
    • Beginning the Color ID Map for the Vehicle
    • Continuing the Color ID Map
    • Finishing the Color ID Map for the Vehicle
    • Creating the Color ID Map for the Gun
  • Texturing with Substance Painter
    • Exporting the Models as FBX
    • Importing Files into Substance Painter
    • Beginning the Textures for the Vehicle
    • Texturing the Handles, Fenders, and Windows
    • Texturing the Lights and Mirrors
    • Finishing the Textures of the Vehicle
    • Beginning to Texture the Gun
    • Finishing the Gun Textures
    • Reimporting a Mesh Into Substance Painter
    • Baking a Normal Map in Substance Painter
    • Texturing the Spare Tire
    • Hand-Painting the Dirt Textures
    • Exporting Texture Maps from Substance Painter
  • Configuring a Vehicle in Unity
    • Exporting FBX Files from Blender
    • Importing Assets into Unity
    • Configuring the Vehicle in Unity
    • Configuring the Vehicle Controls
    • Testing the Vehicle Controls
  • Conclusion
    • Conclusion

blender-28-game-vehicle-creation.part1.rar

blender-28-game-vehicle-creation.part2.rar

blender-28-game-vehicle-creation.part4.rar

blender-28-game-vehicle-creation.part3.rar

blender-28-game-vehicle-creation.part5.rar


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