Lynda - Rigging a Humanoid Character with Blender - 365285
Lynda - Rigging a Humanoid Character with Blender
Blender is a powerful and free 3D animation and rendering package; one of its best uses is the rigging of characters. In this lesson, Ron Friedman shows us how to create the basic bones in a human skeleton and set up inverse kinematics to keep the movement of our character realistic—keeping the feet on the ground as you move the body, for example. He'll also show us how to add controller shapes to make selections easier to perform and the bones' purposes easier to understand. Then, Ron will duplicate the left-side bones over onto the right side in order to create a complete skeleton (with half the work!) and attach the mesh to the bones. By the end of the course, you'll be able to give your character the rigging that it needs to be animated however you choose.


Table of Contents

  • Introduction
  • 1. Creating the Main Bones and Functionality of the Body
  • 2. Creating the Bones and Functionality of the Foot
  • 3. Creating the Bones and Functionality for the Arm and Hand
  • 4. Creating Custom Controller Shapes for the Bones
  • 5. Weighting the Mesh of the Body to the Rig
  • Conclusion
  • Lynda - Rigging a Humanoid Character with Blender


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