Udemy - Hard Surface Character Creation in Zbrush
Udemy - Hard Surface Character Creation in Zbrush
Learn How to Sculpt & Model a Hardsurface Character using Zbrush


Description

Instructor Info

Pierre Rogers is a freelance artist with years of experience in hardsurface character design. When he is not in a  3d program creating unique and amazing hardsurface artwork, he is  having fun making money hand painting bag toss boards. As a young child,  he wanted to be a chef, but then got into video games and adopted his  cousins’ interests in comics and drawing. Most of his 3D/CG work has  been featured in courses, lesson articles and reviews he had made for 3D  Creative Magazine, 3D Artist Magazine, CGTuts+, Digital Tutors and  Pluralsight. The advice he gives artists that are just starting out and  want to make it in the 3d industry is to continue to learn and challenge  yourself. He believes in hardcore studying of the art fundamentals, but  also understands the importance of taking breaks, watching a movie,  hanging with friends because he believes that art imitates life and so one must do some ‘living’ between art projects for the sake of one’s  art. A very interesting fact about Pierre is he still has his pet turtle from 7th grade so the turtle is over 22 years old now!   

Course Info 

In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print,  concept art, as well as map generation for games and animation assets.  Throughout the journey, we will sculpt, slice, and polish over 30  million polygons exploring many new and old techniques and features.  Some of the topics covered are various brushes and tools essential to  hardsurface sculpting, rebuilding dynamesh models into subdivision  levels, applying and editing materials, posing, light and rendering, as  well as photoshop render compositing. By the end of the course, you  should have the skills to create a professional looking hardsurface  character to add to your portfolio.   

Who this course is for:

  • Anyone who wants to learn how to create clean hard surface objects and characters in Zbrush
  • Anyone who would like to become better at character creation

Course content

  • Introduction
    • Intro
  • Interface, Tools and Techniques
    • Interface
    • Brushes
    • Tools and Techniques I
    • Tools and Techniques II
    • Deformers I
    • Deformers II
  • Sculpting and Modeling the Character
    • Blockout
    • Torso I
    • Torso II
    • Accessories
    • Arms
    • Legs
    • Legs II
    • Feet
    • Details
    • Head Second Pass I
    • Head Second Pass II
    • Arms Second Pass
    • Knuckles
    • Knuckles II
    • Revisions Prep
    • Revisions II
    • Revisions III
    • Revisions IV
    • Revisions V
    • Revisions VI
    • Revisions VII
    • Revisions VIII
    • Revisions IX
    • Revisions X
    • Revisions XI
    • Revisions XII
    • Revisions XIII
    • Details I
    • Details II
    • Details III
    • Cleanup I
    • Cleanup II
    • Cleanup III
    • Cleanup IV
    • Cleanup V
    • Rebuild Subtools
    • Materials
    • Surface Details I
  • Pose, Light, Render & Composite
    • Pose I
    • Pose II
    • Surface Details II
    • Light and Render
    • Photoshop Comp
    • Conclusion

Udemy - Hard Surface Character Creation in Zbrush

Hard_Surface_Character_Creation_in_Zbrush_by_Victory3D.part1.rar

Hard_Surface_Character_Creation_in_Zbrush_by_Victory3D.part2.rar

Hard_Surface_Character_Creation_in_Zbrush_by_Victory3D.part3.rar

Hard_Surface_Character_Creation_in_Zbrush_by_Victory3D.part4.rar

Hard_Surface_Character_Creation_in_Zbrush_by_Victory3D.part5.rar


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