Udemy - Character Creation Guide: Intro to PBR Assets for Games
Udemy - Character Creation Guide: Intro to PBR Assets for Games

Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!


Description

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:

  • Sculpting, Optimization, Texturing, and Character Setup

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:

  • Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.

Why Learn From Class Creatives?

Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

Who This Course is For:

The great thing about this course, is that we has something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Who this course is for:
  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.

Course content

  • Project Overview
    • PureRef
    • Udemy Rating System Very Important Info!
    • Reference
    • Design Sculpting
  • ZBrush Introduction and Preferences
    • ZBrush Preferences
    • Hotkeys and Lightbox
    • ZBrush Viewport
  • Foundational Tools within ZBrush
    • Brush Overview
    • Dynamesh and SubDivisions
    • Insert Mesh Brushes
    • Gizmo Navigation
    • Base Mesh Creation
    • Saving ZTools and ZProjects
  • ZBrush for Sculpting
    • Head Foundation
    • Head Foundation Cont'd
    • Sculpting Eyes
    • Sculpting the Nose
    • Sculpting the Mouth
    • Sculpting Ears
    • Sculpting Horns
    • ZModeling the Wood
    • Live Booleans
    • Appending Subtools
    • Horn Cleanup
    • Blocking in the Rope
    • Candle Creation
  • Production Ready Sculpt
    • ZRemesher and ProjectAll
    • Finalizing Forms
    • Surface Noise
    • Alpha Brushes and Detailing
    • Tertiary Details Complete
    • Finalizing the Horns
    • Finalizing the Wheel
    • Rope Creation
  • Prepping for Export
    • Decimation Master
    • Dynamic Decimation
    • Exporting .Objs and .Fbxs
  • Retopology in Maya
    • Topology Theory
    • Mayas Viewport
    • Outliner
    • Make Live
    • QuadDraw
    • Retopology
    • Tips and Tricks
    • Retopology Overview
  • UV Generation
    • UV Theory
    • Basic Tools
    • Cylindrical Shapes
    • The Hotkey Menu
    • Layout Tool
    • Overlapping UVs
    • UV Overview
  • Baking and Map Creation
    • Intro to Baking
    • Xnormal
    • UV Snapshot
    • Map Creation
  • Texturing
    • Substance Painter
    • Project Settings
    • Importing Texture Sets
    • Baking Maps
    • Wood Texturing
    • Default Materials
    • Skin Texturing
    • Substance Timelapse
    • Exporting
  • Unity
    • Project Settings
    • UI Overview and Layout
    • Importing Assets
    • Material Creation
    • Importing Textures
    • Conclusion
  • Marmoset
    • Marmoset Intro
    • Importing Assets
    • Material Creation
    • Lighting Settings
    • Camera Settings
    • Render Settings
    • Material Separation
  • Outro and Follow Ups
    • Follow Ups and Feedback!

Character_Creation_Guide_Intro_to_PBR_Assets_for_Games_by_Class_Creatives.part4.rar

Character_Creation_Guide_Intro_to_PBR_Assets_for_Games_by_Class_Creatives.part3.rar

Character_Creation_Guide_Intro_to_PBR_Assets_for_Games_by_Class_Creatives.part2.rar

Character_Creation_Guide_Intro_to_PBR_Assets_for_Games_by_Class_Creatives.part1.rar


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


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