Udemy -
Udemy - Beginner's Guide to Creature Creation for Games
Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.


Description

Course content

  • Introduction
    • Intro to the Project
    • Introduction to Maya
    • Modelling Basics Part 1
    • Modelling Basics Part 2
    • 04 Modelling Basics Part 3
  • Introduction to Zbrush
    • Introduction To Zbrush
    • Sculpting Basics Part 1
    • Sculpting Basics Part 2
    • Sculpting Basics Part 3
    • Modeling And Sculpting Workflow
  • Starting our Project
    • Project Description
    • Understanding Proportions
    • Zspheres Base Mesh
    • Working With The Base Mesh
  • Sculpting Anatomy
    • Block In Of The Chest Muscles
    • Block In Of The Back Muscles
    • Anatomy Of The Arm
    • Sculpting Of The Arm
    • Anatomy Of The Legs
    • Sculpting Of The Legs
    • Creation Of Feet And Horns
    • Block In Of The Face
    • Creation Of The Wings
    • Subdivision Method
  • Refining the Sculpture
    • Sculpting Of The Face Part 1
    • Creation Of The Teeth
    • Sculpting Of The Face Part 2
    • Sculpting Of The Horns Part 1
    • Sculpting Of The Horns Part 2
    • Refining Chest And Neck
    • Proportion Fixes
    • Sculpting The Spikes
    • Refining The Arms
    • Refining The Forearms
    • Sculpting The Hands Part 1
    • Sculpting The Hands Part 2
    • Refining The Legs
    • Refining The Lower Leg
    • Creating The Plating
    • Refining The Wings
  • Modelling the Props and Weapons
    • Modelling The Skirt Part 1
    • Modelling The Skirt Part 2
    • Modelling The Skirt Part 3
    • Modelling The Skirt Part 4
    • Modelling The Skirt Part 5
    • Modelling The Skirt Part 6
    • Modelling The Bracer Part 1
    • Modelling The Bracer Part 2
    • Posing The Bracer
    • Finishing The Skirt
    • Modelling The Dagger
    • Modelling The Staff
    • Creating The Wing Membranes
    • Exporting To Zbrush
  • Detailing of the High Polys
    • Sculpting The Dagger
    • Sculpting The Staff Part 1
    • Sculpting The Staff Part 2
    • Sculpting The Staff Part 3
    • Sculpting The Staff Part 4
    • Sculpting The Staff Part 5 1
    • Sculpting The Skirt
    • Sculpting The Bracer
    • Sculpting The Bandages
    • Sculpting The Mouth
    • Detailing The Horns
    • Detailing The Skin
    • Detailing The Hands
    • Detailing The Plating
  • Retopology
    • Preparing The Objects For Retopology
    • Understanding Retopology
    • Retopology Of The Dagger
    • Organizing The Main Character
    • Retopology Of The Face Part 1
    • Retopology Of The Face Part 2
    • Retopology Of The Face Part 3
    • Retopology Of The Face Part 4
    • Retopology Of The Chest Part 1
    • Retopology Of The Chest Part 2
    • Retopology Of The Arm
    • Retopology Of The Hand
    • Retopology Of The Leg Part 1
    • Retopology Of The Leg Part 2
    • Retopology Of The Leg Part 3
    • Retopology Of The Foot Part 1
    • Retopology Of The Wings Part 1
    • Retopology Of The Wings Part 2
    • Finalizing The Demon Retopology
    • Retopology Of The Staff Part 1
    • Retopology Of The Staff Part 2
    • Retopology Of The Staff Part 3
    • Retopology Of The Staff Part 4
    • Retopology Of The Staff Part 5
    • Retopology Of The Bracer
    • Retopology Of The Skirt Part 1
    • Retopology Of The Skirt Part 2
    • Retopology Of The Skirt Part 3
    • Retopology Of The Wings
    • Retopology Of Tongue And Teeths
  • UV Mapping
    • Understanding Uvs
    • Dagger Uvs
    • Staff Uvs Part 1
    • Staff Uvs Part 2
    • Main Character Uvs
    • Understanding Texels And Uv Organization
  • PBR Texturing
    • Introduction To Substance and Materials
    • Understanding Bakes And Maps
    • Texturing The Dagger
    • Texturing The Staff Part 1
    • Texturing The Staff Part 2
    • Preparing The Props For Bakes
    • Texturing The Props Part 1
    • Texturing The Props Part 2
    • Preparing The Body For Bakes
    • Body Base Layers
    • Texturing The Skin Part 1
    • Texturing The Skin Part 2
    • Texturing The Skin Part 3
    • Texturing The Mouth
    • Texturing The Horns
    • Texturing The Wings
    • Exporting The Textures
  • Unreal Engine 4, Materials, Lights and Post Production
    • Intro To Marmoset Toolbag
    • Creating The Eyes
    • Introduction To Unreal Engine 4
    • Downloading Assets From The Marketplace
    • Creating Our Scene In Unreal Engine 4
    • Lights And Cameras In UE4
    • Posing Our Character In Zbrush
    • Finalizing The Scene In UE4
    • Photoshop Post Processing
    • Bonus Fixing Issues In The Pipeline
    • Bonus Opacity In UE4
  • Conclusion
    • Project End

Udemy - Beginner's Guide to Creature Creation for Games

Beginner's Guide to Creature Creation for Games.part01.rar
Beginner's Guide to Creature Creation for Games.part02.rar
Beginner's Guide to Creature Creation for Games.part03.rar
Beginner's Guide to Creature Creation for Games.part04.rar
Beginner's Guide to Creature Creation for Games.part05.rar
Beginner's Guide to Creature Creation for Games.part06.rar
Beginner's Guide to Creature Creation for Games.part07.rar
Beginner's Guide to Creature Creation for Games.part08.rar
Beginner's Guide to Creature Creation for Games.part09.rar
Beginner's Guide to Creature Creation for Games.part10.rar
Beginner's Guide to Creature Creation for Games.part11.rar
Beginner's Guide to Creature Creation for Games.part12.rar
Beginner's Guide to Creature Creation for Games.part13.rar
Beginner's Guide to Creature Creation for Games.part14.rar
Beginner's Guide to Creature Creation for Games.part15.rar
Beginner's Guide to Creature Creation for Games.part16.rar
Beginner's Guide to Creature Creation for Games.part17.rar
Beginner's Guide to Creature Creation for Games.part18.rar


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