Oreilly - Unity Certified 3D Artist Courseware - 9780135898611
Oreilly - Unity Certified 3D Artist Courseware
by Unity Technologies | Released June 2019 | ISBN: 0135898617


The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application's aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. Description Unity's only official series of courses to prepare for the Unity Certified 3D Artist exam. This specialization covers five topic areas distributed over 5 self-paced courses: Asset Creation and Management; Lighting, Reflection and Post-Processing Effect; Integrating Scripts for Scene Integrations; Character Setup; and Setting up Cutscenes.Participants in this Specialization will complete multiple project milestones across two main projects: a Kitchen Configuration application with a realistic aesthetic, and a 3D video game level with a more stylized science-fantasy look. Across these two projects, learners will complete tasks including importing assets, manipulating materials, creating prefabs, adding lighting, setting up character models, and building cutscenes. About the Instructor Unity Technologies is the creator of the worlds most widely used real-time 3D (RT3D) development platform, giving developers around the world the tools to create rich, interactive 2D, 3D, VR and AR experiences. Our 1000 person engineering team keeps Unity at the bleeding-edge of technology by working alongside partners such as Facebook, Google, Microsoft, and Oculus to ensure optimized support for the latest releases and platforms. Experiences made with Unity reach nearly 3 billion devices worldwide, and were installed 24 billion times in the last 12 months. Unity is powering RT3D in architecture, automotive, construction, engineering, film, games, and more. By successfully completing the projects in all four courses, participants will have had extensive, guided practice in the programming skills needed to pass the Unity Certified 3D Artist Programmer Eexam. The project files for each course can be downloaded individually, as follows: Course 1 (3.04 GB)Course 2 (5.55 GB)Course 3 (4.37 GB)Course 4 (710 MB) Skill Level Intermediate What You Will Learn Select the relevant import settings for importing 3D assets into UnityTroubleshoot common issues with imported 3D assetsIdentify techniques to prototype scenes and maintain prefabs throughout the production cycleRecognize processes for creating custom skyboxesAdd and configure lights to create a desired lighting effectRecognize uses of UI components and configure UI prototypes for scene interactionUse Unity Standard Shaders and Standard Material to achieve desired effectsIdentify techniques to prototype scenes and maintain Prefabs throughout the production cycleUse basic state machines and blend trees to create and manage multiple animationsUse Level of Detail (LOD) groups and objects to optimize the sceneRecognize processes for creating 2D animations from Sprite Sheets Who Should Take This Course Primary: This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. Course Requirements Prerequisites: You should have 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects.You should also have a basic understanding of 2D asset management, animation, and working with scripts.You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms. Table of Contents Course 1: Asset Creation and Management Introduction to Course 1 Challenge 1: Asset Import and Configuration Solution 1: Asset Import and Configuration Challenge 2: Material Creation Solution 2: Material Creation Challenge 3: Prefab Creation Solution 3: Prefab Creation Challenge 4: Peer Review Project Course 2: Lighting, Reflection, and Post-Processing Effects Introduction to Course 2 Challenge 1: Lighting with a Skybox Solution 1: Lighting with a Skybox Challenge 2: Creating Lights and Configuring Lighting Settings Solution 2: Creating Lights and Configuring Lighting Settings Part 1 Solution 2: Creating Lights and Configuring Lighting Settings Part 2 Challenge 3: Tuning Reflection Solution 3: Tuning Reflection Challenge 4: Creating Post Processing Effects Solution 4: Creating Post Processing Effects Challenge 5: Peer Review Project Course 3: Integrating Scripts for Scene Interactions Introduction to Course 3 Challenge 1: UI Design Solution 1: UI Design Part 1 Solution 1: UI Design Part 2 Solution 1: UI Design Part 3 Challenge 2: Adding Interactivity Solution 2: Adding Interactivity Challenge 3: Interpreting for XR Development Solution 3: Interpreting for XR Development Challenge 4: Peer Review Challenge Course 4: Character Setup and Animation Introduction: Setting up a Character Controller Challenge 1: Character Import and Configuration Solution 1: Character Import and Configuration Challenge 2: Creating the Player Animator Controller Solution 2: Creating the Player Animator Controller Part 1 Solution 2: Creating the Player Animator Controller Part 2 Challenge 3: Creating the Player Camera Solution 3: Creating the Player Camera Challenge 4: Working with Collaborate Solution 4: Working with Collaborate Challenge 5: Peer Review Project Course 5: Creating Cutscenes in Unity Introduction: Developing a Cutscene Challenge 1: Creating the Cutscene Environment Solution 1: Creating the Cutscene Environment Part 1 Solution 1: Creating the Cutscene Environment Part 2 Solution 1: Creating the Cutscene Environment Part 3 Challenge 2: Creating LOD Groups Solution 2: Creating LOD Groups Challenge 3: Creating Particle Effects Solution 3: Creating Particle Effects Challenge 4: Creating Camera Shots Solution 4: Creating Camera Shots Part 1 Solution 4: Creating Camera Shots Part 2 Solution 4: Creating Camera Shots Part 3 Challenge 5: Animating Cameras and Working with Timeline Solution 5: Animating Cameras and Working with Timeline Part 1 Solution 5: Animating Cameras and Working with Timeline Part 2 Solution 5: Animating Cameras and Working with Timeline Part 3 Solution 5: Animating Cameras and Working with Timeline Part 4 Challenge 6: Creating the Skip Button Solution 6: Creating the Skip Button Challenge 7: Peer Review Project Course Completion About Pearson Video Training Pearson publishes expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. These professional and personal technology videos feature world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, Pearson IT Certification, Prentice Hall, Sams, and Que Topics include: IT Certification, Network Security, Cisco Technology, Programming, Web Development, Mobile Development, and more. Learn more about Pearson Video training at http://www.informit.com/video. Show and hide more
  1. Unity Certified 3D Artist Courseware
    • Introduction to the Unity Certified 3D Artist Specialization 00:02:19
    • The Unity Certified 3D Artist Exam 00:02:05
  2. Course 1: Asset Creation and Management
    • Introduction to Course 1 00:00:54
    • Challenge 1: Asset Import and Configuration 00:00:59
    • Solution 1: Asset Import and Configuration 00:09:50
    • Challenge 2: Material Creation 00:00:43
    • Solution 2: Material Creation 00:15:17
    • Challenge 3: Prefab Creation 00:00:48
    • Solution 3: Prefab Creation 00:10:08
    • Challenge 4: Peer Review Project 00:00:43
  3. Course 2: Lighting, Reflection, and Post-Processing Effects
    • Introduction to Course 2 00:00:56
    • Challenge 1: Lighting with a Skybox 00:00:34
    • Solution 1: Lighting with a Skybox 00:04:19
    • Challenge 2: Creating Lights and Configuring Lighting Settings 00:00:43
    • Solution 2: Creating Lights and Configuring Lighting Settings Part 1 00:11:43
    • Solution 2: Creating Lights and Configuring Lighting Settings Part 2 00:19:37
    • Challenge 3: Tuning Reflection 00:00:42
    • Solution 3: Tuning Reflection 00:07:08
    • Challenge 4: Creating Post Processing Effects 00:00:33
    • Solution 4: Creating Post Processing Effects 00:07:22
    • Challenge 5: Peer Reviewed Project 00:00:54
  4. Course 3: Integrating Scripts for Scene Interactions
    • Introduction to Course 3 00:01:02
    • Challenge 1: UI Design 00:00:50
    • Solution 1: UI Design Part 1 00:07:41
    • Solution 1: UI Design Part 2 00:12:38
    • Solution 1: UI Design Part 3 00:11:05
    • Challenge 2: Adding Interactivity 00:00:32
    • Solution 2: Adding Interactivity 00:08:13
    • Challenge 3: Interpreting for XR Development 00:00:47
    • Solution 3: Interpreting for XR Development 00:14:23
    • Challenge 4: Peer Review Challenge 00:00:52
  5. Course 4: Character Setup and Animation
    • Introduction: Setting up a Character Controller 00:01:02
    • Challenge 1: Character Import and Configuration 00:00:50
    • Solution 1: Character Import and Configuration 00:07:28
    • Challenge 2: Creating the Player Animator Controller 00:00:37
    • Solution 2: Creating the Player Animator Controller Part 1 00:06:45
    • Solution 2: Creating the Player Animator Controller Part 2 00:12:08
    • Challenge 3: Creating the Player Camera 00:00:36
    • Solution 3: Creating the Player Camera 00:07:47
    • Challenge 4: Working with Collaborate 00:00:30
    • Solution 4: Working with Collaborate 00:04:14
    • Challenge 5: Peer Reviewed Project 00:00:39
  6. Course 5: Creating Cutscenes in Unity
    • Introduction: Developing a Cutscene 00:01:06
    • Challenge 1: Creating the Cutscene Environment 00:00:38
    • Solution 1: Creating the Cutscene Environment Part 1 00:13:24
    • Solution 1: Creating the Cutscene Environment Part 2 00:09:32
    • Solution 1: Creating the Cutscene Environment Part 3 00:09:06
    • Challenge 2: Creating LOD Groups 00:00:46
    • Solution 2: Creating LOD Groups 00:05:55
    • Challenge 3: Creating Particle Effects 00:00:34
    • Solution 3: Creating Particle Effects 00:06:09
    • Challenge 4: Creating Camera Shots 00:00:35
    • Solution 4: Creating Camera Shots Part 1 00:07:08
    • Solution 4: Creating Camera Shots Part 2 00:09:37
    • Solution 4: Creating Camera Shots Part 3 00:10:45
    • Challenge 5: Animating Cameras and Working with Timeline 00:00:32
    • Solution 5: Animating Cameras and Working with Timeline Part 1 00:05:00
    • Solution 5: Animating Cameras and Working with Timeline Part 2 00:07:40
    • Solution 5: Animating Cameras and Working with Timeline Part 3 00:09:41
    • Solution 5: Animating Cameras and Working with Timeline Part 4 00:02:50
    • Challenge 6: Creating the Skip Button 00:00:41
    • Solution 6: Creating the Skip Button 00:13:03
    • Challenge 7: Peer Reviewed Project 00:00:46
  7. Summary
    • Course Completion 00:01:11
  8. Show and hide more

    Oreilly - Unity Certified 3D Artist Courseware

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