Oreilly - Unity Virtual Reality - Volume 1 - 9781786460264
Oreilly - Unity Virtual Reality - Volume 1
by Jonathan Linowes | Released February 2017 | ISBN: 9781786460264


Creating mesmerizing User Interface for VR using UnityAbout This VideoExplore Virtual Reality and the tools and techniques used to develop Virtual Reality games.Discover how to create dioramas, Google Cardboard, and some Gaze-based controls.Discover how to create dioramas, Google Cardboard, and some Gaze-based controls.In DetailVirtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable. Show and hide more
  1. Chapter 1 : Virtually Everything for Everyone
    • The Course Overview 00:03:32
    • What is Virtual Reality to You? 00:05:07
    • Types of Display and Difference between Virtual Reality and Augmented Reality 00:05:18
    • Applications versus Games 00:07:57
    • Types of VR Experiences and Required Technical Skills 00:05:46
  2. Chapter 2 : Objects and Scale
    • Getting Started with Unity 00:06:53
    • Creating a Simple Diorama 00:15:13
    • Measurement Tools 00:09:01
    • An Introduction to Blender 00:16:40
  3. Chapter 3 : VR Build and Run
    • VR Device Integration Software 00:05:30
    • Creating MeMyselfEye Prefab 00:02:45
    • Build for Google Cardboard 00:06:46
    • Device Independent Clicker 00:01:53
    • How Virtual Reality Really Works 00:11:13
  4. Chapter 4 : Gaze Based Control
    • Ethan, the Walker 00:19:08
    • Go, Where I’m Looking 00:08:12
    • If Looks Could Kill 00:07:17
  5. Chapter 5 : World Space UI
    • A Reusable Default Canvas 00:06:08
    • The Visor HUD 00:03:22
    • The Reticle Cursor 00:05:17
    • The Windshield HUD 00:04:27
    • The Game Element UI 00:03:26
    • The Info Bubble 00:05:47
    • An In-Game Dashboard with Input Events 00:19:53
    • A Responsive Object UI with Head Gestures 00:07:48
  6. Show and hide more

    Oreilly - Unity Virtual Reality - Volume 1


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