Oreilly - Unity VR Development - 9781491962350
Oreilly - Unity VR Development
by Robert Wiebe | Released June 2016 | ISBN: 9781491962343


This course covers all the steps required to create a Unity 3D scene and deploy it as a virtual reality scene. You'll learn about the Unity game engine, who uses it, and the distinctions between the GoogleVR, Samsung Gear VR, and Oculus virtual reality platforms.The course uses a project approach where the learner builds an actual city scene in 3D and then deploys it as a virtual reality scene ready for viewing. Learn to use the Unity v5 game engine for VR Understand how to create 3D scenes and deploy them as VR scenes Master split screen stereo 3D VR deployment Practice object creation, scene assembling, and VR controller implementation Build an actual 3D street scene and deploy it as a VR scene Learn VR deployment for GoogleVR, Samsung Gear VR, and OculusRobert Wiebe is a Unity 3D VR expert and trainer with more than 30 years of experience in designing, implementing, and testing software. A former Motorola Mobility systems engineer, he now runs Robert Wiebe Consulting in Vancouver, B.C. He is author of the O'Reilly titles Hands-on Game Development with Unity V5, Learning Unity 3D, Advanced Unity 3D Game Development, and Unity iOS Essentials. Show and hide more Publisher resources Download Example Code
  1. Introduction
    • What Is Unity VR Support And Who Uses It? 00:02:40
    • What You Should Expect From The Video 00:01:42
    • About The Author 00:02:28
    • Cardboard Renamed Google VR 00:03:09
  2. Creating A Beachfront
    • Water Asset - Part 1 00:02:08
    • Water Asset - Part 2 00:07:13
    • Seawall Asset 00:07:12
    • Road Asset 00:09:41
    • Buildings Asset 00:05:21
  3. Creating A Car And Driver
    • Stock Unity Car Asset 00:06:21
    • Modified Unity Car Asset 00:03:38
    • Stock Unity First Person Controller 00:04:10
  4. Going VR
    • VR Player Controller - Part 1 00:07:03
    • VR Player Controller - Part 2 00:05:28
    • The Cameara Rig 00:04:41
    • The Unity Player Settings 00:04:32
    • VR Walkthru 00:03:39
  5. Deploying To Platforms
    • Cardboard - Plugin Based 00:06:05
    • Samsung Gear VR/Oculus - Builtin Support 00:04:49
  6. Conclusion
    • Wrap Up 00:01:44
  7. Show and hide more

    Oreilly - Unity VR Development


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