Scratch 2.0 Game Development Hotshot

Jessica Chang and Sergio van Pul, "Scratch 2.0 Game Development Hotshot" 
English | ISBN: 1849697566 | 2014 | 330 pages | PDF, EPUB, MOBI | 44 MB
10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment
Overview
Discover how to make the most of the new Scratch 2.0 interface
Understand how video games work under the hood
Make your projects come to life, using practical programming principles
Learn how to plan and build your own interactive projects


In Detail
Playing video games is fun, however, it's even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.
Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.
This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.
From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.
What you will learn from this book
Draw and edit game graphics
Construct scripts from logic blocks
Utilize operators and conditions to steer game actions
Use variables and lists to save and reuse dynamic numbers
Create both mouse and keyboard controls for various purposes
Implement natural physics effects such as collisions and gravity
Invent and build power-ups
Learn how to use some advanced math, for better looking movement patterns
Make interesting level designs
Balance the game for an enjoyable experience
Reuse elements to speed up the building process
Approach
An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.
Who this book is written for
If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.
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