ShaderMap Pro v4.3.3


ShaderMap Pro v4.3.3

ShaderMap software for generating Normal Maps and PBR Rendering Maps from Textures and 3D Models.


Fast Map Generation Select a mode and source type then load the source file - ShaderMap will create a project generating maps from the source. It's that easy.


Bake Maps from 3D Load a 3d model into the project grid and render normal maps, AO, curve, color ID, and depth from the model geometry. Speed and Memory Maps are rendered using 32 bit floating point pixels and stored in 16 bit memory to ensure both speed and efficient memory usage.


Editor Exchange Export any map to your favorite image editor at any time. Once done, save the map and the it will be brought back into ShaderMap. Scripting with LUA Export LUA scripts for any project. Control batch scripting of multiple source files, map rendering, setup lighting and more with the LUA API.


Map Filters Use the Filter Tab to add additional filters to any Map. Auto Edge, Brightness, Contrast, Blur, High Pass, Shadow, Highlight and more. Normal Map Editor Paint normals and displacement to the SM4 layer system. Transform, scale, paint, and use tools to modify normal vectors.


PBR Materials Generate Roughness and Metalness maps. The Start screen PBR Mode automatically packs maps into RMA and RMAD formats.


 


Home page - https://shadermap.com/home/


ShaderMap Pro v4.3.3


 TO MAC USERS: If RAR password doesn't work, use this archive program: 

RAR Expander 0.8.5 Beta 4  and extract password protected files without error.


 TO WIN USERS: If RAR password doesn't work, use this archive program: 

Latest Winrar  and extract password protected files without error.


 Gamystyle   |  

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