Understanding illustration licensing
https://www.skillshare.com/classes/Understanding-illustration-licensing/1087768778
In this class, we will cover the basics of illustration licensing. I'll share with you how to present yourself professionally and share some invaluable resources.
We will cover. . .
the two types of illustration licensing opportunities
- licensing works that are already created
- creating commissioned work for the client
The first thing to ask when you're licensing preexisting work
- what will they be using the work for? (we'll get into this more later in the class)
- the geographic region they would like to use it in
- the time period they are looking for
Talk money last
- negotiate price
- late fees
- how they want the work delivered
- credit line
- # copies of the finished product for your portfolio
The first thing to ask when a client wants to commission a new work
- what are they looking for? Remember a custom commission is a collaboration.
- When do they need it
- how many comps (sketches) would they like
- how many revisions
- plus, everything we've already discussed
Again, talk money last
- payment schedule: all upfront, upon delivery, or spread out among the stages of the project
- rush fee
- kill fee
- ownership of original work
Ways a client might want to use your work.
- Advertising
- movies and television
- in the background
- a part of the plot
- corporations and institutions
- Editorial
- Book publication
- cover art
- interior
- picture book
- packaging
- greeting cards and retail
Somethings to avoid
- work-for-hire unless you are actually an employee
- selling the universal copyright unless it for big bucks
getting work
- Do good work, get it out there, they will find you. . . sometimes
- Getting an agent
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