Understanding illustration licensing

 Understanding illustration licensing

https://www.skillshare.com/classes/Understanding-illustration-licensing/1087768778
In this class, we will cover the basics of illustration licensing. I'll share with you how to present yourself professionally and share some invaluable resources.

 


We will cover. . . 


the two types of illustration licensing opportunities 



  • licensing works that are already created

  • creating commissioned work for the client 


The first thing to ask when you're licensing preexisting work



  • what will they be using the work for? (we'll get into this more later in the class) 

  • the geographic region they would like to use it in

  • the time period they are looking for


Talk money last



  • negotiate price 

  • late fees

  • how they want the work delivered

  • credit line 

  • # copies of the finished product for your portfolio 


The first thing to ask when a client wants to commission a new work



  • what are they looking for? Remember a custom commission is a collaboration. 

  • When do they need it

  • how many comps (sketches) would they like

  • how many revisions

  • plus, everything we've already discussed 


Again, talk money last



  • payment schedule: all upfront, upon delivery, or spread out among the stages of the project 

  • rush fee

  • kill fee

  • ownership of original work


Ways a client might want to use your work. 



  • Advertising 

    • print

    • web

    • a mixture



  • movies and television

    • in the background

    • a part of the plot 



  • corporations and institutions

    • print

    • web

    • a mixture



  • Editorial   

    • print

    • web

    • a mixture



  • Book publication

    • cover art

    • interior

    • picture book 



  • packaging 

  • greeting cards and retail


Somethings to avoid



  • work-for-hire unless you are actually an employee

  • selling the universal copyright unless it for big bucks


getting work



  • Do good work, get it out there, they will find you. . . sometimes

  • Getting an agent


 Understanding illustration licensing


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