The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 2: Shading & Texturing


The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 2: Shading & Texturing
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the theory shared in Lighting & Look Dev Essentials Vol 1: Lighting Theory, Adrien reveals how to recreate the natural phenomena of real materials using 3D tools to add realism to your scenes with realistic textures and shaders.


To demonstrate some of the different approaches to look dev, Adrien showcases his strategy when doing look development for vehicles and human characters, before concluding the workshop with a detailed look at the still-life scene created in Volume 1. Follow along as Adrien discusses how to add an extra layer of realism to his scene using a non-destructive procedural workflow.


While this workshop demonstrates Adrien’s texturing and shading methods using Maya and Redshift, the knowledge is transferable to other 3D software and rendering engines, with the focus kept on the fundamentals and theory.


The files used in this workshop include assets from HDRI Haven, a free 3D head model from 3Dscanstore, a free car model from Turbosquid, and a free fire hydrant model also from Turbosquid.


CHAPTER LIST
00. Preview
01. Advanced Look Dev Theory
02. Understanding CG Shaders
03. Maya’s Utility Nodes & Procedural Look Dev Theory
04. Optimizations for Look Dev
05. Texturing & Shading Practice — Part 1
06. Texturing & Shading Practice — Part 2
07. The Final Image: Working With Procedural Textures


 


The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 2: Shading & Texturing


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