Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)

Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)

http://www.udemy.com/course/making-procedural-weapons-in-blender-3/

Use Geometry Nodes, and Python to create 100s of game ready assets in just one click!

 


Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine. In this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable to other game engines as well. Here are just a few of the things you’ll learn during this course:
- Why and when to use procedural generation.
- Understand the main workflow steps.
- Use geometry nodes to assemble new weapons for you.
- Write a basic export script that saves you hours of time!

This is an intermediate course- but wait! What does that really mean?

I always start my courses in an easy to understand manner and talk through all of my steps, however, if you are completely new to Blender or 3D modelling, you might struggle to follow along. If you have some existing Blender knowledge you will be able to jump straight in and follow along!

You'll be OK with little or no experience. With our online tutorials, you'll be amazed at what you can achieve, with instructor support and online help.

The course starts with building some basic weapon components that we will assemble manually and step through all the necessary processes to ensure your exported model works flawlessly... You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos along with the screencasts for you to follow.

For each of the models that you build you will follow this process:
- Be taught a new technique.
- Challenged to apply the lessons to your own work.
- Be shown step-by-step how to build it.
- Apply your previous knowledge regularly.

Making Procedural Weapons In Blender 3 by Michael Bridges (Canopy Games)


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