Unreal Shader : Megascans Assets

Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.11 GB | Duration: 0h 28m

Learn how to create a dedicated Megascans assets shader for UE5

 


What you'll learn

Create serval material functions

Create an optimized shader

Cavity blending with Base Color

Fuzzy shading

Additional Normal Details

Cover and Blending systems

RVT Blending Support

Requirements

Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11 or Mac

Winrar or 7zip to decompress files

Unreal Engine 5 Basics (Camera movements, create Materials, Import assets…)

Description

During this course I will show you, step by step, how to create a dedicated Megascans Assets Shader from scratch.The native shader is very good, but by combining certain things together you can push the rendering of your Megascans assets.What I will learn?First, the cavity map! This will bring out the depth and micro-details by adding shadows in curvatures.With the Fuzzy map, you can make the moss stand out, but with fuzzy shading you can give it a more realistic look.On some models, the normal pitch is shy sometimes, but by adding a detail normal, you always get a higher level of detail.To make all my shaders compatible with each other and keep them optimized, we will create a function grouping all the basic attributes with their parameters.Finally, we will create two additional systems, the first about cover and the second about terrain blending.And to make them work, we will see how to use RVTs to bake attributes and projected them on our assets.Important note : This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.

Overview

Section 1: Introduction

Lecture 1 Explanations, Resources and CRDF Creation

Lecture 2 About Material Functions

Lecture 3 Grayscale Controls

Lecture 4 Cavity Function

Lecture 5 Main Function Creation (MGS_Set)

Lecture 6 Attribute Parameters Function

Lecture 7 Setup Other Material Instances

Lecture 8 RVT Blending

Lecture 9 Cover System

Lecture 10 Blending System

Lecture 11 Update 1 - Removing Attributes Parameters Function

Anyone who wants to learn, improve or fix their skills in environment creation.

 

Unreal Shader : Megascans Assets


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