Textures and Materials in 3ds Max
Textures and Materials in 3ds Max
Duration: 7hr 44m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.09 GB
Genre: eLearning | Language: English

 

Textures and Materials in 3ds Max with instructor Steve Nelle takes an in-depth look at the art of creating lifelike skins and textures for three-dimensional surfaces using 3ds Max, one of the world's most widely used 3D packages. This course covers popular material and shader types, including mental ray ProMaterials, methods for properly positioning maps, and some of the lesser-known advanced features of the Material Editor. Techniques are demonstrated using three practical project examples. Exercise files accompany the course.


Topics include:

  • Creating surfaces and textures with maps
  • Making 3D object surfaces look believable
  • Mapping sub-object materials
  • Layering images with composite maps
  • Creating realistic glass and reflections
  • Using mental ray Arch & Design and ProMaterials
  • Exploring the Material Library

 

Textures and Materials in 3ds Max
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Textures and Materials in 3ds Max
    


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