Unity 5 2D: Movement in an RPG Game


Unity 5 2D: Movement in an RPG Game
Size: 273 MB | Duration: 1h 22m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

 

Learn how to move a player on a tile-based 2D map and use that movement to trigger events—creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles.


Topics include:
* Setting up the project
* Adding and repositioning the player in the map
* Listening to movement
* Moving the player
* Triggering events from movement
* Adding fog
* Tracking visited tiles
* Expanding the player's field of view

 

Unity 5 2D: Movement in an RPG Game
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Unity 5 2D: Movement in an RPG Game
  


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