Unreal Engine 5 Third Person Game & Stylized Environment
https://www.udemy.com/course/unreal-engine-5-third-person-game-stylized-environment/
Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course

 


Are you a game designer looking to create an enchanting, stylized environment with playable game mechanics elements?

Look no further than our newest game artist course in Unreal Engine 5 (UE5), where we will intertwine game design with coding fundamentals in a 2-in-1 progressive workflow introduction.

We will go over the basics of setting up a modular set in the form of an Egyptian harbour town kitbash, and we will show you how to create blueprints from basic to mid-level difficulty.

 

Introduction

 

The environment is a crucial part of any game, whether you're creating a first-person shooter, a role-playing game, or even a virtual reality experience. It's what draws players in and immerses them in the world you've created. However, creating a stunning environment can be a daunting task, especially for those who are new to game design or unfamiliar with Unreal Engine 5.

That's where our new course comes in. It is designed for both beginners and experts alike and covers everything you need to know about creating stunning environments in Unreal Engine 5. From asset setup to lighting and special effects, we'll guide you through each step of the process to help you bring your vision to life.

 

This course will teach you everything you need to know about creating stunning stylized environments in UE5 in just over 19 hours of 3D games art and design.

 

Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ top 6 points:

1. Efficient City Building: Dive into designing and optimizing modular structures, streamlining the creation of your very own stylized cities.

· Harness the power of UE5 by mastering groupings, folders, blueprints, and mesh combinations, ensuring every detail of your city is tailored to your vision.

2. Dynamic Water Scenes: Bring your stylized harbour to life with realistic ocean waters, complete with waving motions.

· With the UE5 water plugin, not only will you craft beautiful waterscapes but also learn the intricacies of real-time boat physics using the UE5 buoyancy system.

3. Atmospheric Environment Creation: Transport players to a mesmerizing desert oasis.

· By setting up a skybox and crafting landscape environments, you'll encapsulate the essence of sun-drenched desert cities.

4. Engaging Game Quests: Ensure players are hooked on your game using intriguing quests.

· Design systems that provide textual prompts and objectives, pushing players to unlock and explore new areas of your game world.

5. Interactive Mechanics & Obstacles: Incorporate advanced door mechanisms into your game, adding layers of intrigue.

· With a fully operational item pick system, players can hunt for keys to unlock doors, heightening the gameplay experience.

6. Thrilling Parkour Challenges: Cap off your game design with an adrenaline-pumping parkour section.

· Give players the ability to navigate challenging terrain, destroy city weapons, and signal their triumph by ringing a bell – all realized through a combination of particles, expert blueprint coding, and the animation sequencer.

Your project will be to use the stylized Egyptian harbour town modular sets and assets provided with this course to build and lay out a large harbour environment in Unreal Engine 5. With a fully comprehensive step-by-step overview of the process by Luke, you will be in good hands to complete smaller or larger projects or towns depending on your portfolio needs and creativity.

You also have the option to complete a second ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ capstone project as part of your course. And let’s not stop there, you can continue with Markos and make UE5 blueprint creation part of your course project too. Use basic coding skills to open doors and learn how to make interactable game mechanics work for your new Egyptian harbour environment.

Of course, you could set yourself a challenge and diversify aspects or details of each project such as using assets you already have from your other projects. You could change their length or complexity to make your UE5 environments more alive as your skills increase.

 

Unreal Engine 5 Third Person Game & Stylized Environment


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