The Ultimate Prop Art Bundle - 4 Courses In 1

Published 3/2023MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 7.96 GB | Duration: 10h 7m


 

Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter

What you'll learn

Learn to create Highly Realistic Models using Blender and Substance

Learn Poly Modelling in Blender

Learn to texture assets in Substance Painter

Learn to create a prop from Start to Finish

Learn to use Smart Materials and Masks in Substance Painter

Learn to work with Reference Images and use them to create 3D models from 2D images

Requirements

A computer and basic understanding of Blender and Substance Painter

Blender (Free)

Substance Painter (30 day trial or get the Student License version for Free)

Description

Hello everyone and welcome to this course which has 4 different complete courses in 1. With more than 10 hours of content We will go over creating 4 different props completely from start to finish.We will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This bundle has 4 different courses that are creating a Pocket watch, creating a Vintage Camera, creating a Pokedex and creating a Sony Walkman. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.Then after that we will export our model to Substance Painter and start baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish texturing in Substance Painter, we will take our model back to Blender and render it. We will set up the material, lighting, and the camera. We will also learn how to use HDRIs to light our scenes. We will finish every course by taking a portfolio ready render for every prop.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

Overview

Section 1: Introduction

Lecture 1 Introduction to Course

Section 2: Creating a Pocketwatch in Blender and Substance Painter

Lecture 2 Creating the Base Shape of Pocketwatch

Lecture 3 Creating the Watch Dial

Lecture 4 Adding the Text

Lecture 5 Adding Small Details to the Watch

Lecture 6 Creating the Inside Pieces

Lecture 7 More Inside Pieces

Lecture 8 Adding the Gears

Lecture 9 UV Unwrapping and exporting to Painter

Lecture 10 Texturing the Pocketwatch

Lecture 11 Exporting and Rendering in Blender

Section 3: Creating a Vintage Camera in Blender and Substance Painter

Lecture 12 Creating the Base Shape

Lecture 13 Refining the Base Shape

Lecture 14 Creating the Top Part

Lecture 15 Modelling the Dials

Lecture 16 Adding more Details

Lecture 17 Creating the Camera Lens

Lecture 18 Finishing Touches

Lecture 19 Exporting to Substance Painter

Lecture 20 Texturing the Camera

Lecture 21 Exporting to Blender and Rendering

Section 4: Creating a Pokedex in Blender and Substance Painter

Lecture 22 Creating the Base Body

Lecture 23 Enabling the Extra Objects Addon

Lecture 24 Using your First Boolean Modifier

Lecture 25 Adding Details

Lecture 26 Detailing the Sides

Lecture 27 Creating the Insides

Lecture 28 Creating the Screen

Lecture 29 Adding some Buttons

Lecture 30 Detailing the Right Side

Lecture 31 Adding Final Details

Lecture 32 UV Unwrapping

Lecture 33 Baking the Mesh Maps

Lecture 34 Texturing the Body

Lecture 35 Adding the Text

Lecture 36 Texturing the Screens

Lecture 37 Exporting and Rendering

Section 5: Creating a Sony Walkman

Lecture 38 Creating the Base Body

Lecture 39 Detailing the Body

Lecture 40 Adding more Details

Lecture 41 UV Unwrapping

Lecture 42 Texturing Part -1

Lecture 43 Texturing Part - 2

Lecture 44 Exporting and Rendering

Any type of Blender/Substance user who wants to increase their skill level

HomePage:

https://www.udemy.com/course/the-ultimate-prop-art-bundle-4-courses-in-1/

 

 

 


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