Oreilly - Virtual Reality - 9781491962213
Oreilly - Virtual Reality
by Tony Parisi | Publisher: O'Reilly Media, Inc. | Release Date: March 2017 | ISBN: 9781491962213


Get started on your VR journey with this detailed overview of the hardware, development processes, and toolsets used to deliver VR experiences for desktop, mobile, and web systems. Taught by the VR industry veteran Tony Parisi, this course will swing open the 3D doors of wonder to any expert developer, entry level developer, or technically savvy artist eager to enter. Learn the basics of VR development from a 20 year VR evangelist Get a detailed look at the most popular VR hardware systems in use today Understand new input devices like haptic systems and 6DOF controllers Explore the development processes for desktop, mobile, and web based VR See how VR apps for Oculus Rift, Gear VR, and Google Cardboard are created Learn about the Web VR API, Three.js, Google VR SDK, and WebGL Explore the basics of working with Unity 3D, the dominant VR game engine Gain direct experience in developing VR applications for multiple platformsTony Parisi, Head of VR and AR at Unity Technologies, is a VR evangelist who's worked actively in the field for over twenty years. He co-created the 3D graphics standards VRML and X3D, and is a major contributor to glTF, the new file format standard for 3D web and mobile apps. Tony's authored multiple O'Reilly Media titles, including Learning Virtual Reality, Programming 3D Applications with HTML5 and WebGL, and WebGL: Up and Running.
  1. Introduction
    • Welcome to the Course 00:03:31
    • What is Virtual Reality? 00:09:58
  2. Virtual Reality Hardware
    • Virtual Reality Hardware 00:17:00
  3. Going Native: Developing for Oculus Rift on the Desktop
    • Setup for Desktop Development 00:07:21
    • Building Your First VR Application Example 00:07:23
    • Exploring the C# Code 00:14:25
  4. Going Mobile: Developing for Gear VR
    • Setup for Gear VR Development 00:12:02
    • Developing for Gear VR Using Unity3D 00:06:35
    • Exploring the OVR Camera Rig Code 00:06:10
    • Handling Touchpad Events 00:12:52
  5. WebVR: Browser-Based Virtual Reality in HTML5
    • Overview of WebVR 00:06:50
    • A Tour of the WebVR API 00:08:03
    • Creating a WebVR Application 00:14:40
    • Setup for WebVR Development 00:03:15
    • The Web VR Ecosystem 00:06:37
  6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
    • Cardboard Basics 00:04:08
    • Developing in Java with the Google VR SDK for Android 00:16:50
    • Developing with the Google VR SDK for Unity 00:13:35
    • Developing Cardboard Applications Using HTML5 and a Mobile Browser 00:15:29
  7. Your First VR Application
    • Setting up the Project 00:04:24
    • Building the Basic Viewer 00:17:26
    • Creating a Gaze-and-Tap User Interface 00:18:49
  8. Going Native: Developing for Oculus Rift on the Desktop
    • *Bonus Segment* 3D Primer 00:11:59
  9. Oreilly - Virtual Reality

    9781491962213.Virtual.Reality.part1.OR.rar

    9781491962213.Virtual.Reality.part2.OR.rar

    9781491962213.Virtual.Reality.part3.OR.rar


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