Welcome to a new VFX Course!
We are going to start this course by fracturing our Hand geometry using voronoi and boolean techniques.
Procedural SOP Setup
After we create our fractured pieces, we are going to set up the assembly animation entirely at the SOP level.
The motion of the pieces will be determined by curves that we can art direct and change in real time, without having to resimulate anything.
So we are going to create this assembly animation without the use of any solvers.
Custom Particle Movement
After we set up the geometry assembly, the other layers will be created in more of the traditional way, with the help of solvers.
For the particle streams, we're going to base the movement on the curves that we created for our assembly.
Here we will use an advanced setup in VOPs to have complete control over the motion.
The first one is particularly suitable for animals and characters with fur, even realistic ones. It uses Fibrermesh from Zbrush, baked in a particular way to give a nice Fur effect!
The second technique is for more little pieces, or that requires less control on the direction of the hair like fur on clothes.
For the third one we'll use cards to break silhouette of the character.
You'll use :
Zbrush 2021.1.1 (Fibermesh)
Substance Designer / Painter (baking/texturing)
Marmoset Toolbag 3 (real time rendering)
Maya
http://www.artstation.com/marketplace/p/k1l3q/dragon-workshop-brushes-sculpt-your-first-dragon-in-zbrush
In this Dragon Workshop, you will learn how to sculpt a dragon from start to finish and also you will learn many techniques. I tried to record my sculpting process and I explained everything as much as possible. After this Workshop, if you are a beginner, you will do much better. There are some parts that I only sculpt and I don't talk, sometimes you can't explain sculpting and you should learn by only watching. There are many secrets and techniques in Zbrush, and in this Workshop, all of them will be told to you, and it will make you a legend of a dragon sculptor. After this Workshop, you can create professional sculpts and prepare your portfolio to enter the job market. Who can use this Workshop? it is prepared in a simple way for beginners, but higher levels can also improve their knowledge in sculpting just by watching it. This Workshop also includes support and all your questions will be answered. it has a money-back guarantee and if you don't like this Workshop you can refund your money up to 7 days after you purchase it. So you can get it without any worries.
http://flippednormals.com/downloads/handpainting-skin-textures-in-substance-painter/
In this Substance Painter tutorial, you’ll learn everything you need in order to paint realistic human skin from scratch. We use very easy techniques which everyone can use. The series starts off by laying down a quick base with only a few colors, which are then refined as we progress. We’ll also cover how to paint roughness and bump maps, to greatly increase realism. COLOR THEORY FOR SKIN We cover the fundamentals of color theory when it comes to skin. Once you understand how to use a few simple colors to paint stunning skin textures, you can paint any kind of organic textures, from humans to killer aliens! We believe in simplicity and we keep everything nice and clear for all skill levels. USED BY THE PROFESSIONALS The techniques taught have been used by your instructors to paint detailed texture maps for Hollywood movies, such as Pacific Rim 2 and Batman V Superman. Not only are the techniques easy to use, they are also incredibly powerful. You can use what you learn on anything from personal projects to giant blockbusters!
https://flippednormals.com/downloads/concept-sculpting-for-film-and-games/
In Concept Sculpting for Film and Games, you’ll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games. We cover the entire process, where some chapters are real-time and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.
https://www.udemy.com/course/modeling-and-rendering-cute-characters-in-maya-2020/
Learn how to create 3D models, how to texture models, and how to master lighting and rendering techniques in Maya
Is there a trick of learning lighting and rendering? Why the lighting and rendering you make looks unnatural? Why other people’s lighting and rendering is better than yours? This tutorial starts from 4 completely different cases with cinematic effects, and let you master the underlying principles of lighting and the rules of lighting and rendering in the real life, before you simulate light with the software. Besides detailed explanation of advanced nodes of Maya Arnold, this tutorial contains many design theories and artistic composition knowledge. In the same time, you can flexibly use the knowledge you learned, and make the rendering effect you want easily after this tutorial.
This Product includes 8 facade Materials for Substance designer and 4K PBR texture. You can use the PBR Textures for any program that works with PBR workflow!
Making building facade in substance designer without any modelling, just nodes and blend them. In this tutorial, you can learn how to use basic node in substance designer to create a procedural facade only in 300 minutes. Learning this technique can help you understand what you can do in the substance designer for the projects like this.
Using this tutorial, you need to know the basic fundamental of substance designer and its workflow.
https://www.skillshare.com/classes/Zbrush-to-3d-Printing-Bring-Your-3d-Models-to-Life/785927550
Are you interested in 3d printing your Zbrush sculpt? Would you like to create amazing characters, props and prototypes?
If that is the case then I welcome you to this class. In this class you will learn all the necessary information to bring your ideas to life and into the real world thanks to the 3d printing technology.
Hi friends! In this course, I'm going to teach you the techniques of creating creative logo animation, and by applying these techniques, you'll be able to create your own logo animations.
https://schoolism.com/courses/illustration/lighting-for-story-and-concept-art-sam-nielson
Over a course of nine video lectures, games industry veteran Sam Nielson will show you how to maximize the visual appeal of your art by using techniques from industry story and concept artists. You will learn how to use lighting, surface, and atmosphere to make your characters and environments more striking and evocative. Sam opens up and combines his knowledge of lighting with digital process, color theory, value mastery, and visual narrative, in a way that teaches how to create images that clearly and beautifully express exactly what you want them to. If you are a visual storyteller of any type, this class is ideal for you!
Almost every time I publish interior projects I receive messages like "hey can you tell how you made this and that?", "How is the lighting done?", "Do you do any postwork?" or even "can I buy your scene? I wanna learn from it.".
If you were one of the people asking those questions, it's your lucky day!
This time I recorded the whole process from start to finish. Almost 8 hours of video.
The project is done with 3dsmax, Corona renderer 5 and Photoshop