Creative Shrimp - Cinematic Lighting in Blender
https://creativeshrimp.gumroad.com/l/Cinematic-Lighting-in-Blender

Level-up your 3D lighting skills by watching a premium 6+ hour course that offers a step-by-step guide for setting up cinematic lighting in Blender.

It’s all really simple: lighting is everything! After all in order to see ANYTHING we NEED light. As 3D artists we all know this obvious truth but we're still too often guilty of spending WAY more time on the modeling and barely a thought to the lighting when it's that which makes or breaks a scene.

 


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How to create Instagram Story Animation with Adobe After Effects
https://www.skillshare.com/en/classes/How-to-create-Instagram-Story-Animation-with-Adobe-After-Effects/131407828
In this course, you will learn how to create Instagram story animation. You can use these kinds of animation on Instagram stories and reels and also TikTok to promote your products or brands. I will teach you everything from A to Z. From designing the story in Adobe Photoshop to animating in After Effects.

 


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Viz.Guru – BMW Studio with Johannes Lindqvist

http://www.patreon.com/vizguru


Car visualization tutorial for 3ds Max and Fstorm.

 


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The Gnomon Workshop - Creating Procedural Environments in Houdini

 

https://www.thegnomonworkshop.com/tutorials/creating-procedural-environments-in-gaea-and-houdini

The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby — an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics — uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

 


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Artruism Digital – Creating a Real Time Character in Substance Painter

https://gumroad.com/l/IgOIz

This tutorial is aimed to solve the mystery of texturing realistic human skin in Substance Painter for a real time character!
In this 2 hour, fully narrated tutorial, you will learn the full process of me making this real time bust, from modeling to final rendering in Iray.

 


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Artstation – Intro to Sculpting in Blender by Rico Cilliers

 

http://www.artstation.com/learning/courses/3Va/intro-to-sculpting-in-blender/chapters/8OjR/intro
This course introduces Blender’s sculpting tool set and features. Rico walks through his workflow as he takes you through the process to sculpt a typical rock formation. He also covers how to create your own alphas and brushes, enabling you to work as quickly and efficiently as possible.

 


user Gamystyle     

Artstation – Organic Sculpting in Blender by Rico Cilliers

 

 

https://www.artstation.com/learning/series/xa/organic-sculpting-blender

 

In this 2-part series, Rico Cilliers covers sculpting and retopology of a game-oriented workflow for organic models in Blender. He shares tips, add-ons, and best practices for quickly and efficiently creating great environmental or creature-type organic models.

 


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The Gnomon Workshop - Introduction To The Houdini Ocean Toolset
https://www.thegnomonworkshop.com/tutorials/introduction-to-the-houdini-ocean-toolset
Creating a large ocean simulation doesn’t need to be daunting. This 3.5-hour introductory workshop by Danny Barnhart provides an overview of the Ocean Toolset in Houdini and reveals how to bring your own ocean environments to life. He talks through the basics of using ocean spectrums and how each parameter relates to the resulting animated ocean surface, beginning by creating a large ocean surface to show how to layer a variety of spectrum patterns as well as how to create custom masks and instanced waves. Once the desired ocean movement is achieved, Danny starts incorporating simple environment geometry to add interest and scale to the scene before delving into simulating surface foam.

 


user Gamystyle     

Wingfox – Creating Natural Environment Concept Art Using Blender and World Creator with Jules Merkle
http://www.wingfox.com/c/9150
Blender is becoming more and more popular among designers as a assisting tool since it is friendly for shaping drawing style, quick modeling and real-time rendering. More and more designer are using Blender for sketching; some even complete their works in Blender.

It can solve the problem of perspective quickly, as well as
composition, lighting and material, so that the quality of your works.

It has quick and efficient workflow, which can save lots of time.

It has the capability of drawing 2D illustration.

user Gamystyle     

Wingfox – Drawing Stylized Illustration using Blender and Photoshop with Lord Tenshin
http://www.wingfox.com/c/9133
Blender is becoming more and more popular among designers as a assisting tool since it is friendly for shaping drawing style, quick modeling and real-time rendering. More and more designer are using Blender for sketching; some even complete their works in Blender.

It can solve the problem of perspective quickly, as well as
composition, lighting and material, so that the quality of your works.

It has quick and efficient workflow, which can save lots of time.

It has the capability of drawing 2D illustration.

user Gamystyle     

Udemy - Learn Arnold - Fundamentals of Shading and Lighting

 

https://www.udemy.com/course/arnold-fundamentals/
Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.

 

 


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Splines in 3ds max
https://www.udemy.com/course/splines-in-3ds-max/
Part 2 of the full 3ds max course - Splines basics

 


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The Encounter - ZBrush Environment Blockout and render

https://benmaurodesign.gumroad.com/l/UfgR
This demo goes over blocking out an environment in ZBrush starting with a cube which we then use in part two to paint-over to create a production illustration. This was recorded at a live event so there is some background noise and some live questions and answers. For intermediate/advanced users (should know how to use zbrush).

 


user Gamystyle     

Real life complex materials for UE
https://www.udemy.com/course/real-life-complex-materials-for-ue/
Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths

 

 

The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.

 


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Create Fun Island with Cinema 4D Without plugins
https://www.udemy.com/course/create-fun-island-with-cinema-4d-without-plugins/
"Master 3D Island Creation in Cinema 4D: Plugin-Free Techniques, Modelling, Lighting & Rendering"

 


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Chromatic Balloon 3D Type in Cinema4D
https://www.skillshare.com/en/classes/Chromatic-Balloon-3D-Type-in-Cinema4D/139768398
In this class you will learn how to create a 3D Chromatic Type and Balloon Effect in Cinema4D.
We will start by selecting some fonts and prepare the text in Photoshop so we can export it to Cinema4D as a 3D object.
Here you will learn the chromatic style in terms of shape, material and light.
After that we will explore 3 different variations of how the Balloon Effect can be used in a creative way.
In the end we will finalize everything in After Effects and render our animations.


user Gamystyle     

ZBrush: 50 Tips and Tricks
https://www.udemy.com/course/zbrush-tips-and-tricks/

ZBrush is an excellent tool for working with 3D modeling.

The purpose of these tips and tricks was precisely to take advantage of this tool's capacity even more. This course will explore features and functionality often overlooked or unknown by modelers.

 


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CGCircuit – Realistic 3D Clothing

http://www.cgcircuit.com/course/realistic-3d-clothing

In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

 


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Tell Stories With Motion Graphics
https://www.skillshare.com/en/classes/Tell-Stories-With-Motion-Graphics/1552136693

It's fantastic to have you on board for this motion graphics journey. We're gonna be diving headfirst into the world of After Effects - that's where the animation magic happens.

And for the cherry on top, we'll dip our toes into Premiere Pro to make those captions pop and dance.

That's why I've crafted this course, to pull back the curtain and reveal the art and technique behind those compelling animations.

The best part? Not only will you be walking away with all the animation secrets up your sleeve, but we're also gonna make our very own animation together. It's like a DIY art project, but digital and...animated.

Ready to channel your inner animation guru? Let's kickstart our first lesson and set the wheels of creativity in motion!


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Animation Fundamentals: Rigging a Cycling Character in Cinema 4D

https://www.skillshare.com/classes/Animation-Fundamentals-Rigging-a-Cycling-Character-in-Cinema-4D/983427277

Hellooo! Today we’re going to rig a bike in Cinema 4D! In the last class we rigged a full character, in this class we’ll put that character on a bike ready for some cycling animation.

This class is a follow up to my last class, 'How to rig your first character in Cinema 4D'. I’d really recommend doing that one first, but if you’re here to just get a bike ready for animation then everything is provided in the class materials for you to follow along!

 


user Gamystyle     

Artstation - Female anatomy for artists course

 

http://www.artstation.com/marketplace/p/5vNY/female-anatomy-for-artists

In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.

 


user Gamystyle     

Blender Market – Hard Surface Rigging In Blender
https://blendermarket.com/products/hard-surface-rigging-in-blender
Welcome to the Hard-Surface Rigging in Blender course. This is the beginner’s guide to mechanical rigging in Blender, presented by rigging and animation guru Jeannot Landry and co-produced by the Creative Shrimp team.

 


user Gamystyle     

Learn Squared - Motion Design
https://www.learnsquared.com/courses/motion-design
Follow along as motion designer and director Jorge R. Canedo Estrada (AKA Jr.canest) breaks down his motion design process from start to finish, covering project insights, Jorge’s Principles of Motion Design, Photoshop, Illustrator and particularly After Effects to help you create your own animation.

 

 


user Gamystyle     

CGCircuit – The Complete guide to ZIVA Dynamics: Character CFX using Maya
https://www.cgcircuit.com/tutorial/the-complete-guide-to-ziva-dynamics
 
Ziva Dynamics is a plugin that was used in many Hollywood and Marvels movies such as: Venom, Captain Marvel, Spider-man, Godzilla, Jumanji,  Ziva was recently adapted in games such “Hellblade 2 Senua's Saga” and will be used more after being acquired by Unity3D company.  The Ziva pipeline can be daunting because everything in it is related to each other from Modeling to Animation.  I put this course together for my students to clarify all the ambiguities concerning the Ziva pipeline in a single crash course that is carefully structured which starts from a character in the scene to a finally shot.  The course is divided into multiple chapters, the majority of the lectures are under 12 minutes long (The longest lecture is 15min) to make it easier for the students to follow and to go back at any particular topic at any time if needed.

 


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