Are you new to Octane and Cinema 4D, then this tutorial is for you.
I will try to explain the progres as simple as posiible to get a hyper realistic renders in 4 simple steps.
Unlock Your Weapon Modeling Skills with Blender: A Comprehensive Tutorial
Are you eager to learn weapon modeling? This tutorial has you covered, so you won't need extra software like ZBrush or Substance. By the end of this guide, your Blender modeling skills will improve, especially if you're a beginner. You can use Blender, a free program, to showcase your work beautifully.
Blender holds many secrets and techniques, and this tutorial will reveal them all, turning you into a skilled weapon and medieval-style modeler.
The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.
Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.
https://www.domestika.org/en/courses/201-basic-principles-of-3d-animation
Learn to bring your ideas to life in a 3D environment
Hugo García -animador 3D with more than 15 years of experience in the field of cinema and advertising, who has participated in multi-award-winning films such as A monster comes to see me and Las brujas de Zugarramurdi - will teach you the keys and the essential principles to get you started in the world of 3D animation. With it you will learn the 12 basic principles of traditional animation, which will serve as the basis to give life to your ideas and turn them into animation projects in a three-dimensional environment.
Learn How To Use Adobe After Effects To Create Cool Motion Graphics & Visual Effects - For Beginners
Houdini
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We are going to start by creating a growth attribute that will be the main driver of our FX.
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From this attribute we will be able to generate a growing VDB mesh, and the laser Rays as well.
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We are going to set up different custom attributes to help later with shading.
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We are also going to generate smoke where the laser creates the geometry, and also create a simple fog volume to add a bit of ambience to the scene.
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Aside from the Helmet geometry which will be provided, we are going to create everything from scratch directly inside Houdini.
We will start this course by creating a simple cloth setup using Vellum.
We will create and animate the collider geometry to drive the main deformations of our cloth.
Using a custom growth solver we will be able to manually delete constraints from the vellum object, causing the cloth to tear.
To have more flexibility, we will create a separate vellum simulation with wind and noise, which we will combine with our main tearing simulation. So we will be essentially layering two separate vellum simulations on top of eachother.
We start off this course by creating glass shards using a custom fracturing technique.
Then we will create the portal opening animation through a combination of sop level nodes.
This flexible setup will ensure that we have absolute control over how the shards move, spread and spin, in real time, without
As the other courses from this Nuke master class, you will achieve a great shot that will illustrate all the professionals techniques that you’ll learn. Those tips and tricks I’m about to share with you are part of my everyday toolbox as a senior compositing artist, and I’m using them with any CG renders.
Rotoing, tracking, painting could seem a bit fastidious, but with the rights tools and the right workflow, you’ll see that it is actually not that hard, and even pretty enjoyable!
Some of the things you will learn with this course are going to be:
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• How to animate a static geometry along a curve, without relying on constraint networks
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• How to setup particle and smoke simulations and optimize them for faster results
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• Advanced Techniques for Particle advection
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• Creating deformations post-simulation with with VEX.
Welcome to a new Houdini Course: Ash Disintegration
This effect is achieved through a method which is essentially layering two different simulations that run at the same time.
There are a few other tutorials out there showing you how to use deep in nuke, but they barely tell you how to use it properly within your comp workflow. If you don't use the proper techniques, comping deep passes can be very difficult, heavy and frustrating. In this course, you’ll learn how to optimize your deep comp.
Removing spots, wrinkles, smoothing skins, changing eyes colors, add face tattoos, you name it, we can do it!
We will discover great techniques and great tools, such as keen tools to easily build CG faces and track them to then be able to make make-up magic!
As the other courses from this Nuke master class series, you will achieve a great shot, from beginning to end, that will illustrate all the professionals techniques that you’ll learn.
At the end of this course, you’ll be confident modifying any faces, and you’ll have the basics of digital make-up.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
In this first chapter, We’ll see how to build the CG face within Nuke by Using keenTools, and how to track the face.
Welcome to a new Houdini Course: Sci-Fi Warp
In this course we are going to create this entire VFX Shot in Houdini and Nuke.
This shot was heavily inspired by the amazing Blizzard cinematic Trailer for Starcraft 2: Legacy of the Void.