Implementing In-App Purchases in iOS 11 with StoreKit
Implementing In-App Purchases in iOS 11 with StoreKit
English | 1hr 55m | MP4 | Video: 720p | Project files | 415 MB

 

In-app purchasing is the leading way to make a profitable mobile app. It's a win-win for users and developers, for everything from games to productivity apps. Users get new features, and developers get an additional revenue stream. In this course, Ron Buencamino shows developers how to implement in-app purchasing of premium content, virtual goods, and subscriptions with the StoreKit framework in iOS 11.


First, get an overview of StoreKit and the types of purchases you can offer, including consumable and non-consumable products and non-renewing and auto-renewable subscriptions. Next, learn how to configure new products for sale with iTunes Connect and display a storefront right within your app. Ron then shows how to request and process payments, and deliver users' purchases to their iOS devices. Plus, learn about restoring purchased content—a smart strategy for keeping your app rating high—and requesting reviews from users using the new SKStoreReviewController API, which doesn't require leaving the app.

 

More info - https://www.lynda.com/iOS-tutorials/Implementing-App-Purchases-iOS-11-StoreKit/651197-2.html

 

Implementing In-App Purchases in iOS 11 with StoreKit


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