Implementing In-App Purchases in iOS 10 with Swift 3


Implementing In-App Purchases in iOS 10 with Swift 3
Size: 635 MB | Duration: 1h 25m | Video: AVC (.mp4) 1280x800 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

 

In-app purchasing is the leading way to make a profitable mobile app. It's a win-win for users and developers, for everything from games to productivity apps. Users get new features, and developers get an additional revenue stream.


In this course, Ron Buencamino shows developers how to implement in-app purchasing of premium content, virtual goods, and subscriptions with Swift 3 and the new StoreKit framework. First, learn what you can legitimately offer for sale in the App Store. Apple's guidelines restrict the sale of certain products, including real-world goods. Next, learn how to configure new products for sale with iTunes Connect and retrieve the product information in your app. Ron then shows how to request and process payments, and deliver the user's purchases to their iOS device. Plus, learn about selling subscriptions and restoring purchased content—a smart strategy for keeping your app rating high.

Topics include:
* What you can and can't sell in the App Store
* Looking at StoreKit
* Creating products in iTunes Connect
* Presenting products in your storefront
* Requesting payments in your app
* Processing transactions
* Delivering products
* Persisting purchases and auto-renewed subscriptions
* Restoring purchased content

 

Implementing In-App Purchases in iOS 10 with Swift 3
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Implementing In-App Purchases in iOS 10 with Swift 3
  


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