Lumion Realistic Render Class1: Basic
https://www.skillshare.com/en/classes/Lumion-Realistic-Render-Class1-Basic/306348355

Hello and welcome to the course about the Lumion Realistic Render.

Lumion is 3d software that gives you a chance to create beautiful renders within reach.

Probably many times after finishing any architecture project you start to wonder how to create the final render.

How many assets do you need to buy to create an environment
and what settings chose to make a stunning render?

Nowadays thanks to Act 3d company we have Lumion which in a few steps will make most of the work alone and finally will generate amazing renders.


user Gamystyle     

RedefineFX – EmberGen Bootcamp - A Real-Time VFX Simulation Course (2023)
http://redefinefx.com/ember/
Master the Art of Creating Studio Quality Real-Time VFX Simulations with EmberGen (in a few hours, not weeks) …even if you’re completely new to 3D simulations!
Become top-level talent for any studio by staying ahead of your peers and mastering a new tool the industry is adopting at lightning speed. Learn in-demand skills, level-up your portfolio, wow your friends, and attract more career opportunities. Available exclusively at RedefineFX, The Embergen Bootcamp is by far the most complete EmberGen course on the market today, covering every main feature in-depth, and taking you from an absolute beginner to an advanced level at creating breathtaking volumetric and particles effects.

 


user Gamystyle     

The Gnomon Workshop - Creating Complex Materials for Games in Substance Designer
https://www.thegnomonworkshop.com/tutorials/creating-complex-materials-for-games-in-substance-designer
 
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.   This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.   After covering the foundation of material creation, you'll learn about creating individual assets, such as flowers, rocks, and sticks. With these assets created, you'll learn how to use the Shape Splatter node to scatter these assets across the ground.


user Gamystyle     

The Gnomon Workshop - Creating Environment Art for Digital Production
https://www.thegnomonworkshop.com/tutorials/creating-environment-art-for-digital-production
Master professional environment art workflows using real-world studio practices. This 6-hour workshop by Lead Environment Artist Ciro Cardoso explores various topics, from modeling hero assets in Maya and creating vegetation using SpeedTree to creating your own look-dev tools in Houdini.  Each chapter of this workshop guides you through the entire process of creating a realistic environment, from selecting a concept design to assembling assets into a meticulously optimized scene. Delve into each stage of environment production, gaining practical insights into effectively navigating studio challenges along the way. Ciro shares many invaluable insights and techniques that are essential for thriving in a production environment.  The software used in this workshop includes Maya, ZBrush, Houdini, Substance Painter, SpeedTree, Arnold, and Fusion. As a bonus, included with this workshop are Ciro’s key Houdini project files provided with notes that offer in-depth explanations. By the end of the workshop, you’ll have developed confidence as a valuable artist who can deliver polished environments ready for other departments to work with and have learned how to keep your workflow as efficient as possible. The ultimate goal is to build your confidence and help transform you into a proficient and collaborative team player.

 


user Gamystyle     

The Gnomon Workshop - Designing Sci-Fi Weapons for Film
https://www.thegnomonworkshop.com/tutorials/designing-sci-fi-weapons-for-film
Learn the techniques that professional concept artists use in fast-paced production environments to design props for movies. Paul Ozzimo, a Concept Designer and Art Director with over 35 years of experience and credits including Avatar, The Avengers, and The Mandalorian, shares how to design and export artwork using Photoshop to bring exciting props to life.  Only basic Photoshop skills are required for this concept design workshop. Paul demonstrates how to create four different Blaster weapon designs; you’ll learn how to use the Photoshop Selection Tools for cutting out images, how to use and create your own ‘Blaster Sheet’ resource, and discover Paul’s simple Photoshop color-correction and painting methods. You’ll also discover how to add simple backgrounds to your designs to emphasize your artwork.  In this workshop, you will discover essential skills that will prepare you for the demands of studio work. Being able to produce artwork quickly is often more important than perfection, so efficiency is key.  Included with this workshop are Paul’s final completed Blaster designs for both the “good guy” and “bad guy” characters, along with his ‘Blaster Sheet’ reference board to help with design elements.

 


user Gamystyle     

Learn Computer Graphics with Blender 3D Beginner to Pro
https://www.udemy.com/course/learn-computer-graphics-with-blender-3d-beginner-to-pro/
Mastering Blender: From Basics to Pro - A Comprehensive Guide to 3D Modeling, Animation, and Rendering

 


user Gamystyle     

The Gnomon Workshop - Animal Anatomy - Modeling a Fossa
https://www.thegnomonworkshop.com/tutorials/animal-anatomy-modeling-a-fossa
Approaching realistic creature modeling can feel daunting. In this 5-hour workshop, Aritz Basauri breaks down the modeling of a Fossa from the inside out, from the creature-studying process through the complete build of a detailed sculpt, using Maya, ZBrush, SketchBook Pro, Advanced Skeleton, and Mari.  You’ll learn how to refine your creature-studying process and make educated decisions about your modeling workflow. The workshop is intentionally sectioned into chapters that make the entire process easy to follow, beginning with sketches and anatomical studies. From there, Aritz jumps into Maya, where he instructs how to use the references to create your own studies and blueprints. You’ll explore how to set up the correct proportions for your model and tackle the modeling of the skeleton geometry before moving on to the main muscle groups using ZBrush. This creates a solid foundation for the sculpting of the Fossa’s skin. This workshop also covers retopology, UVs, and final skin surface detailing techniques.  This video series is aimed at students and junior artists. The goal of this tutorial is to help artists explore ways to approach the modeling of an existing creature, aiming for believable results. From setting up the base model to building an entire creature from the skeleton to the skin, you’ll explore various methods and techniques that will serve as roadmaps for your future modeling projects.

 


user Gamystyle     

The Gnomon Workshop - Storyboarding for Film & Games

https://www.thegnomonworkshop.com/tutorials/storyboarding-for-film-games

 

Learn the complete storyboarding process that professional storyboard artists use when creating sequences for blockbuster movies and AAA games. Ibraheem Jara has storyboarded on projects, including Spider-Man, X-Men ‘97, Star Trek: Prodigy, and Overwatch 2, and in this 2-hour workshop, he shares his workflow, from initial planning to a complete storyboard sequence using Storyboard Pro and Blender.  The workshop begins with basic planning, including how to create story beats with a focus on locations and characters. From there, the thumbnails are loosely laid down to sketch out the ideas before Ibraheem takes them through various passes as he molds them into a working storyboard sequence. Throughout the workshop, he offers invaluable expert tips to help you master composition, lighting, acting, action, editing, and pacing in your own storyboards. You’ll also see how Ibraheem adds and subtracts elements of a story throughout his natural process in order to get to the working final product.

 


user Gamystyle     

Blender 4: The Ultimate Environment Artist\'s Guide
https://www.skillshare.com/en/classes/Blender-4-The-Ultimate-Environment-Artists-Guide/1258793358
Introducing: 'Blender 4: The Ultimate Environment Artist's Guide' on Skillshare!  We've been preparing something truly exceptional, and now it's time to share it with you! Are you prepared to embark on a design journey through cobblestone alleys of creativity?

 


user Gamystyle     

Vray lighting & realistic 3d render basics for interior designers
https://www.skillshare.com/en/classes/Vray-lighting-realistic-3d-render-basics-for-interior-designers/1220072098
 This course was created for interior designers and 3ds max and vray users that start from beginner level and intend to create their own interior design projects.    
In this course I tried to explain based on my practice of creating interior design projects the main concepts that a beginner interior designer needs to know in order to apply and adjust the lights in a project.Usually when designers begin light topic and start to obtain their first renders, a lot of confusing parts appear as they don't understand why they cannot create a light source that actually does not need any adjustments, but acts 100 % like a physical correct light like in reality. When you begin to tell him that he needs to adjust the exposure, the color mapping, gamma, to set the vray physical camera, to choose render settings, to balance and adjust lights in his scene and so on, that's where they begin to get confused. In this course I tried to cover those basics so it begins to make sense.

 


user Gamystyle     

The Gnomon Workshop - Creating Realistic Fabric & Clothing for Games
https://www.thegnomonworkshop.com/tutorials/creating-realistic-fabric-clothing-for-games
 
Clothing and how cloth materials are made are an unsung part of character art, though they are just as important as studying human anatomy. Erika Lochs is a principal character artist who uses her real-world experience making clothes, and her love of historical clothing, to enhance the quality of her game characters’ attire. In this 3-hour workshop, she shares her complete workflow for creating a realistic Viking tunic with a hood, going in-depth into the theory of cloth, fibers, how they are made and interact, and how they can be damaged.  You’ll learn the importance of having good references and see how good detail and storytelling will help you achieve the best results — without overcrowding your assets with alphas. Using professional techniques, Erika puts the theory into practice in Marvelous Designer, a software that, in her experience, gives the best results that are ready to take into ZBrush. From there, Erika demonstrates her ZBrush workflow for making adjustments to the assets and adding fine details, such as asymmetry, folds, and damage.  As a bonus, Erika shows her texturing and rendering workflow using Substance Painter and Marmoset 4 to complete this comprehensive workshop.  Project files provided with this workshop include Erika’s fabric samples, Marvelous Designer presets, gathered references, her Marvelous Designer file, and her ZBrush file and render setup details.

 


user Gamystyle     

Gnomon Workshop - Design Futuristic Architecture Using Blender
http://www.thegnomonworkshop.com/tutorials/design-futuristic-architecture-using-blender
Learn how to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, which covers everything from modeling, texturing, landscape design, and lighting to the final paint-over in Photoshop.   This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality.   Leo takes artists on a concept design journey that’s crafted to help students elevate their design skills using 3D techniques in Blender. This is a design-focused learning experience; while Blender is the 3D software package of choice, Leo emphasizes the art of storytelling through architectural design. You will learn to envision and communicate narratives, with the goal being to design creations that are not just visually stunning but also conceptually rich.   Key techniques covered in this workshop include advanced 3D modeling, texture mapping, and lighting in Blender. Leo also demystifies the intricacies of creating immersive environments and guides students in optimizing spatial design for maximum efficiency.


user Gamystyle     

The Gnomon Workshop - Animating Emotional Transitions in Maya
https://www.thegnomonworkshop.com/tutorials/animating-emotional-transitions-in-maya

Learn how to animate a character undergoing an emotional transition, from how it affects the character’s body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do. This detailed workshop focuses on Maya, specifically using the Graph Editor, Maya’s workspace interface, and the Playblast Function for checking results. Chris also delves into some light scripting throughout the workflow. The concepts taught are from the point of view of working on feature animation films but can be applied to any professional or personal creative project. By completing this workshop, artists should gain a good sense of how to make a complete animation shot for their demo reel. The rigs used in this workshop are from Pro Rigs. A collection of Chris’s playblasts is included with this workshop for further study.


user Gamystyle     

3D For Absolute Beginners | Blender 4. 0
https://www.skillshare.com/en/classes/3D-For-Absolute-Beginners-Blender-4-0/2070597986
This is an absolute beginner course for Blender 4.0. You will go from the very basics, through to making your own cute rendered character. Everything from downloading Blender, through to Basic UI and 3D Modelling. Ultimately, the goal is to get you to take what you learn and express your style and art as you grow.


user Gamystyle     

The Gnomon Workshop - Creating Tire Smoke FX in Houdini
https://www.thegnomonworkshop.com/tutorials/creating-tire-smoke-fx-in-houdini
 
Learn how to simulate impressive tire smoke FX using Houdini’s Pyro Sparse Solver in this intermediate-level workshop by Senior FX Artist Eric Mancha. This workshop is ideal for users with some experience using Houdini and Nuke and is approached from a studio production perspective to teach artists exactly what is expected from an FX artist in a studio environment.  In this 2-hour workshop, Eric creates the smoke simulation from scratch, explaining how to do collisions, how to use the Micro Solver Setup, and how to create custom velocity. You’ll learn effective lighting and rendering techniques and also discover how to use Nuke to composite the FX elements for the final presentation in Nuke.

 


user Gamystyle     

Essential After Effects: From Beginner to Motion Master
https://www.udemy.com/course/essential-after-effects-from-beginner-to-motion-master/
 
Design Eye-Catching Motion Graphics with After Effects Even as a Beginner

 


user Gamystyle     

Pixel Glitch Scan Animation Of Logo In Blender 3d
https://www.skillshare.com/en/classes/Pixel-Glitch-Scan-Animation-Of-Logo-In-Blender-3d/1952914372

Hey there thanks for stopping by to see this incredibly long video! Ha... I know you all say you don't mind long videos so here's another! Basically in this class i am going to teach you how to make this pixel glitch scan animation of the logo on blender We'll cover everything in 5 episodes, We go over setting up a reference image, modeling the logo, setting up some nodes in the shading tab, setting up keyframes and camera for the animation, background and lighting setup and moreover render setting and output setting at the last i will provide the reference image of the logo in the project resources


user Gamystyle     

Adobe Dimension 3D : Models, Mockups, Architectural design
https://www.udemy.com/course/adobe-dimension-3d-models-mockups-architectural-design/
Unlock the Power of Adobe Dimension: From Tools Mastery to Creative Expression

 


user Gamystyle     

Live Action Houdini, Volume 1: Wall Destruction in Houdini
https://www.cgcircuit.com/tutorial/lah-101--live-action-houdini-volume-1

In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation.


user Gamystyle     

Live Action Houdini, Volume 2: Ground Hole Explosion
https://www.cgcircuit.com/tutorial/lah-102--live-action-houdini-volume-2
 
In this tutorial we cover how to use Houdini's Grain's to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.    NOTE: See Houdini's requirements for computer specs. You will need 45 gigs of free space for geometry cache and minimum of 16 Gig of RAM.

 


user Gamystyle     

How to Make Money using a Blender even if you are a Beginner?
https://www.skillshare.com/en/classes/How-to-Make-Money-using-a-Blender-even-if-you-are-a-Beginner/509290744
Welcome to the most exciting course where you can learn how to start making money using a Blender and your own hands, even if you are an absolute beginner and only know how to open the program  In just one hour, you'll master the skills that will help you create animations and renders that will attract clients, create an attractive portfolio, or generate interest in your product!  Whether you are a beginner opening Blender for the first time or a professional with previous experience with Blender, this course will satisfy both as here we will discuss not only all the necessary knowledge for beginners, but also learn a couple of secrets that will take your work to the next level,will save you time and allow you to attract more clients


user Gamystyle     

Blender 3d Product visualization masterclass : 3d biscuit



https://www.udemy.com/course/blender-3d-product-visualization-masterclass-3d-biscuit


How to create a realistic 3d biscuits and chocolate bar in Blender with Cycles


user LENYA     

ArtStation - Unreal Complete Scene: Forest Environment

https://www.artstation.com/marketplace/p/z2BWr/the-witcher-3-inspired-scene-tutorial-early-access

During this course I will show you, step by step, how to create a forest environment from scratch.  From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.


user Gamystyle     

Mastering 3D Rendering with KeyShot: From Basics to Pro-Level Visuals
https://www.skillshare.com/en/classes/Mastering-3D-Rendering-with-KeyShot-From-Basics-to-Pro-Level-Visuals/1212264472

Unlock the full potential of your 3D designs with this comprehensive Skillshare course on 3D rendering using KeyShot. Whether you're a beginner or an experienced designer looking to enhance your rendering skills, this course will guide you through the entire process, providing step-by-step instructions and insider tips.


user Gamystyle     


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