Blender 3d : Ultimate Isometric Scene Creation Masterclass
https://www.udemy.com/course/blender-3d-ultimate-isometric-scene-creation-masterclass/
Use Blender 3d to Create Beautiful 3D Isometric Scenes and Learn 3d Modeling, Lighting, and Rendering for Beginners.

 


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CGCircuit - Water Explosion in Houdini
http://www.cgcircuit.com/tutorial/water-explosion-in-houdini
Embark on an in-depth journey through the immersive world of large-scale water explosions with this comprehensive tutorial series, crafted specifically for those with the passion to explore Houdini. In this step-by-step guide, you'll delve into various aspects of creating both small and large-scale explosions, each varying in type and complexity.


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CG Circuit - Tornado FX in Houdini.
http://www.cgcircuit.com/course/tornado-fx-in-houdini.
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces. For simulating particles and in the pyro system. Using cache, applying materials, and compositing examples. All this and much more, you will learn by watching these videos.

 


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CGCircuit - Introduction to Volumes I - Dust Interaction
CGCircuit - Introduction to Volumes I - Dust Interaction
Welcome to Volume 1: Dust Interaction, the ultimate tutorial for creating stunning pyro simulations! In this lesson, we'll go on an exciting adventure through the world of pyro effects, focusing specifically on dust and smoke simulations.   Get ready to learn essential techniques for crafting captivating pyro simulations. We'll explore voxel workflows and show you how to create a sparse pyro solver from scratch. Along the way, we'll dive into micro-solvers and teach you how to control their values to achieve the desired effects.   We will also learn the importance of velocity in pyro simulations and share some valuable tips and tricks to enhance your work. Discover how to find the perfect voxel size for your scene and optimize your simulations for maximum impact.  Ever wondered how to create smoke simulations around moving objects? Fear not! I will guide you through the process using the powerful Pyro Solver SOP.  Once we've achieved a satisfying simulation result, we'll import it into Solaris and We'll explore MaterialX. Discover how to leverage Karma XPU to optimize your workflow and achieve faster and more efficient renders.


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Voxyde - Fantasy Snow - Houdini & Nuke VFX Course with Project Files/Render Files
https://voxyde.com/pro/fantasy-snow/
  
The course only 1.5GB the rest are Render Files, it can be download from author GDrive link in txt file but i put it in here in case if the author taken it down or it can be use for anyone just want to do composition. If this is annoying please let me know.  About the course Vellum Grains In this course we’re going to use vellum grains to create realistic snow behavior. We’ll talk about best ways to handle collisions and how to art direct the grains to get a specific look.  Snow Dust  Then we’re going to create a snowy dust layer on top of the grains. This dust layer will react to our grains depending on various attributes and other sources we define.  Fish Trails We’re also going to create a bunch of swimming fish and use them to create colorful particle trails. We’ll set up multiple render layers with different AOVs, and render everything in redshift.  Compositing In nuke we’re going to layer all our renders so we have complete control over each element. Here I’ll show you a lot of techniques to improve the final render.  We’ll use the UVs to bring extra textures, fine-tune individual AOVs, and add a few post process FX to complete the shot.

 


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The Gnomon Workshop - Creating Foliage for Videogames - SpeedTree, Maya, ZBrush, Substance & UE5 Workflow
https://www.thegnomonworkshop.com/tutorials/creating-foliage-for-videogames
 
Learn how to create game-ready foliage assets from scratch using hand-crafted models and textures. This workshop by Senior Environment Artist Colin Valek will give you a comprehensive guide to using SpeedTree to create trees and groundcover vegetation that can be used to build lush and beautiful game environments.  This workshop is intended for intermediate-level artists with some prior knowledge of working with SpeedTree, Maya, ZBrush, Substance Designer, and Unreal Engine. Learn professional tips about the art direction of foliage assets, as well as technical considerations for using foliage in games. Also, you will go over the importance of quickly blocking placeholder assets before committing to detail work.  The chapters work through the process of sculpting and texturing highly detailed plant models using ZBrush and Maya. These plant models are then baked down onto texture atlases using Substance Designer and finally assembled into foliage assets within SpeedTree. Lastly, you’ll be given some tips on integrating and populating foliage in Unreal Engine 5.  Included with this workshop are Colin’s SpeedTree project files for the hero tree, grass, flowers, and clovers.


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The Gnomon Workshop - Creating a Custom 3D Kit for Concept Art
https://www.thegnomonworkshop.com/tutorials/creating-a-custom-3d-kit-for-concept-art
all the insights and techniques to help you take full advantage of 3D kit creation and be inspired to produce epic images, from generating initial ideas, gathering references, and handling prep work to finalizing concept art in Photoshop. Everything will be covered to help you create your own 3D kit assets, including modeling and texturing assets, from single assets to more complex pieces, assembling new assets, and building out a scene. You’ll then explore how to use the created assets to build final illustrations.  The workflow instructed offers a comprehensive approach to asset creation and scene development, beginning with hand painting, bashing plants, and using Blender texture nodes to generate individual assets. Those assets are then developed into a versatile kit, employing Blender techniques, including mirroring and deformers, to progress from simpler to more intricate components.  Upon establishing a substantial asset library, the focus shifts to conceptualizing building assets. This involves leveraging straightforward Photoshop painting techniques to refine the final concept. The subsequent phase involves constructing a complete scene using the compiled kit. Additional techniques include simple modeling and sculpting in ZBrush as well as the use of VR with Gravity Sketch, transitioning to assembling the scene in Blender with the developed kit.

 

 


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The Gnomon Workshop - Designing Mechs in VR using Medium
https://www.thegnomonworkshop.com/tutorials/designing-mechs-in-vr-using-medium
Learn how to use Medium to quickly and efficiently craft hard-surface mecha designs for the videogame industry. Senior Concept Artist Andre-Lang Huynh has worked in video games for a decade, specializing in mecha and hard-surface design. The workflow taught in this workshop is the same one used by Andre to design characters, vehicles, and weapons for Gotham Knights, including the Batmobile and Batcycle.  In this 3.5-hour workshop, Andre-Lang shares his VR workflow in great depth and demonstrates the flexibility of sculpting in VR as well as the precision that you can achieve with simple yet effective tools. You’ll see exactly how he uses Medium to block out and refine his mecha before rendering the final design using KeyShot.  This tutorial is designed to be enjoyed by everybody from aspiring artists to industry veterans looking to modernize their approach and add the power of VR to their arsenal. After completing this tutorial, artists should be able to quickly use Medium and KeyShot to create tangible and functional designs of their own. As a concept artist whose workflow has evolved from entirely 2D through adding 3D and is now almost exclusively VR, this is a fascinating workshop for 2D and 3D artists alike who are looking to add to their skillset and master VR sculpting tools.


user Gamystyle     

The Gnomon Workshop - Designing a Custom Kitbash Library
https://www.thegnomonworkshop.com/tutorials/designing-a-custom-kitbash-library
Schoolism -Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very own hard-surface kitbash library.  Gavin’s workshop begins with how to spark the initial idea and write a brief for yourself. He walks through gathering references to be properly prepared for the creation of the assets in Blender. Also covered is how to get the most out of your kitbash parts by creating subassemblies, as well as the principle of exponential idea generation.  The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art. Digital Painting

 


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Blender Workflow For Realistic Animation + 100 Assets



https://www.udemy.com/course/realistic-animation-blender-assets-the-the-oldest-view-kane-pixels/


The Oldest View, Valley View Mall


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Blender: Creating elegant and realistic headphone
https://www.skillshare.com/en/classes/Blender-Creating-elegant-and-realistic-headphone/372906517
 
Welcome to my intermediate-level Blender course, where we'll dive into the intricacies of creating a realistic headphone. I'm Marwan Hussein, a seasoned 3D artist with over 13 years of experience, and I'm thrilled to guide you through this comprehensive tutorial tailored for intermediate students.  In this course, we skip the basics and jump straight into refining your skills with advanced 3D modeling tools. Explore the process of creating complex, clean, and visually stunning 3D meshes, paying meticulous attention to every detail. I'll walk you through each step, ensuring you gain a deep understanding of the nuances involved in designing an elegant headphone.  After perfecting the modeling, we'll shift our focus to unwrapping the necessary pieces for texture application. Unlock the secrets of texturing, create realistic materials, and enhance your model's visual appeal.  The course also covers rendering using Cycles, with insights into the latest features introduced in Blender 4.0, such as Light Linking. I'll demonstrate the effective use of HDRI images and guide you through creating a dome light to illuminate the scene.  Whether you're an intermediate 3D artist looking to refine your skills or an experienced creator seeking a new challenge, this course is designed to elevate your proficiency in Blender. Join me on this creative journey, and let's bring your headphone design to the next level.


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The Gnomon Workshop - Real Time Character Environment Lighting
https://www.thegnomonworkshop.com/tutorials/real-time-character-environment-lighting
Learn cinematic character and environment​​ lighting with this professional workshop taught entirely in Unreal Engine 5. Created for intermediate to advanced-level artists, as well as those interested in learning more about Unreal Engine 5 or lighting in general, this workshop covers various principles and techniques that can be applied to your game-engine workflows to create effective and realistic games and cinematics.  The workshop begins with lessons in character lighting before moving into more detail about the Unreal settings and environment lighting in general. The tutorial breaks down three different shots, with each of them having their own unique sets of challenges, including how to represent them at different times of the day. Eric also shares how to light both interior versus exterior shots.  Environment storytelling from a lighting perspective is also briefly covered in this workshop, as well as how to use it to your advantage to improve your scenes and game levels. You’ll also learn how to take care of color correction using Unreal Engine’s post-processing tool; Eric additionally deconstructs the color theory behind his work for students to understand the importance that color plays in environment design.

 


user Gamystyle     

Learn Geometry Nodes Animation in Blender
https://www.udemy.com/course/learn-geometry-nodes-animation-in-blender/
Unlock the power of Blender’s cutting-edge feature, Geometry Nodes!

 


user Gamystyle     

The Gnomon Workshop – Create Disintegration VFX in Houdini and Nuke
https://www.thegnomonworkshop.com/tutorials/create-disintegration-vfx-in-houdini-nuke
Learn how to create impressive disintegration effects using the Houdini Pyro Source Spread operation to create a gradually spreading simulation. Whether new to Houdini or a seasoned veteran, this workshop is designed for all user levels. The final file is included as a learning resource with this workshop, so you can open it up to study and make your own edits and alterations.  In this workshop, you will learn simple VEX coding and how to use the Houdini SOP Solver. With this, you will learn how to maintain control in and out of the DOP Network and discover how to create additional particles and volumes on top of a cloth simulation created by the Vellum Solver. Choi Gil Nam also instructs how to use Houdini COPs and Nuke for simple compositing.

 


user Gamystyle     

Blender Modelling for Beginners
https://www.udemy.com/course/blender-modelling-for-beginners/
 
Unlock the gateway to 3D creativity with our Blender Modeling for Beginners Course!

 


user Gamystyle     

Create Promo Video in Adobe After Effects
https://www.udemy.com/course/create-promo-video-in-adobe-after-effects/
 
Here we will create captivating promotional videos using After Effects

 


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Lights, Camera, Render | C4D + Redshift Training Masterclass
https://www.skillshare.com/en/classes/Lights-Camera-Render-C4D-Redshift-Training-Masterclass/523047762
 
Entirely in Redshift 3.5 and C4D R26 + 2023 Learn how to optimize and speed up your renders on your machine and how to make them clean at the same time! In depth look at Rendering with Redshift. Learn Lighting options, tips, tricks, settings, controls! Master the camera in C4D and use RS Bokeh to make depth of field and cinematic renders as well as motion blur and more.  What will I learn in this course? We cover optimizing rendering for your machine, creating professional lighting, and camera settings. By the end of this course you’ll be able to create amazing looking renders that are both fast and clean!  Does the course cover creating the shots in the promo video? Yes, what you see in the promo is taken straight from the course!  What knowledge do I need to complete the course? A basic level of Cinema 4D should be fine for this course. What software do I need? You need Maxon Cinema 4D (many of the techniques are achievable in older versions but Version 20 and above is recommended). You also need the Redshift Render Plugin for Cinema 4D, Redshift Version 3.0 and up. 3.5 recommended.


user Gamystyle     

Blender 4. 0 Beginner Workflow For Cinematic Art - Step-By-Step
https://www.skillshare.com/en/classes/Blender-4-0-Beginner-Workflow-For-Cinematic-Art-Step-By-Step/1430540315
 
In this 2.5-hour-long class, we will create cinematic art from the introduction completely in a blender from start to finish. This is the workflow that I have learned in the last 6 years of using Blender.  In the first part of the class, we will talk about setting the scene and camera settings. After that, we will start modeling and texturing the abandoned house. In about an hour, we will model the house from the reference photo.

 


user Gamystyle     

The Gnomon Workshop – Large Scale Cinematic Destruction in Houdini
https://www.thegnomonworkshop.com/tutorials/large-scale-cinematic-destruction-in-houdini
Discover how to build a fully scalable cinematic destruction shot in Houdini using professional procedural techniques. Recommended for intermediate-level Houdini artists, this 8-hour workshop by David Silberbauer guides you through how to manipulate attributes in Houdini, covers terrains and height field basics, and details how to compile blocks. You’ll see how to randomize attributes, how to set up a fracturing system and build custom constraints. You’ll also learn how to set up a DOP Network to handle RBD destruction setup and review the important TBD basics in SOPs. From there, David guides you through customizing velocities for use in POP networks and then using POPs for debris, as well as how to manipulate debris to use it as a volume source.  This workshop details how to build from a volume source to create dust with the Pyro Solver, moving on to handling a large-scale simulation. You’ll learn how to not only work in a procedural way but also how to think procedurally, helping all artists feel empowered to build their own large-scale scenes. While this workshop is intended for intermediate users, it also offers an interesting insight for anyone with basic Houdini knowledge looking to learn more about professional industry workflows.

 


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The Gnomon Workshop - Creating a Large-Scale Aerial Shot Houdini, Arnold & Nuke Workflow
https://www.thegnomonworkshop.com/tutorials/creating-a-large-scale-aerial-shot
 
Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke.  This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise.  This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used.

 


user Gamystyle     

 

 Blender 3D & Substance 3D Painter: Architectural Modeling, Texturing & Rendering
https://www.skillshare.com/en/classes/Blender-3D-Substance-3D-Painter-Architectural-Modeling-Texturing-Rendering/1427783629

Welcome to my course, where I'll share my extensive knowledge and experience in Blender & Substance Painter. Get ready to unlock the secrets of creating stunning 3D models, including the iconic Red Bathroom from the movie 'The Shining' (1980), and texturing them in Substance Painter.

-For only a small sum of money, the course includes:

•A 2+ Hour eight-Part Video Lecture that explains:
•How to match your camera to a photo
•The workflow between Blender & Substance Painter
•UV Unwrapping
•Applying materials & textures
•Lighting & Rendering
•Exporting a RAW render image from Blender to Adobe Lightroom for post-processing

 

 


user Gamystyle     

The Gnomon Workshop - Dynamic Effects Animation for Games Houdini, Photoshop & Unreal Workflow
https://www.thegnomonworkshop.com/tutorials/dynamic-effects-animation-for-games
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.  This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.  The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.

 


user Gamystyle     

Blender 3D: Modeling, Texturing & Lighting of a Miniature Planet
https://www.skillshare.com/en/classes/Blender-3D-Modeling-Texturing-Lighting-of-a-Miniature-Planet/1896271899

Cartoon-style planets can be approached a number of ways—I am familiar with a few of them.

In this course, I'll teach you my most recent breakthrough in miniature planet modeling in Blender.


user Gamystyle     

The Gnomon Workshop - Introduction to Ziva VFX Volume 2
https://www.thegnomonworkshop.com/tutorials/introduction-to-ziva-vfx-volume-2
Following on from Introduction to Ziva VFX: Volume 1 , Madhav Shyam returns with the highly anticipated Volume 2, where he dives deeper into Ziva VFX to complete the build of the Sorceress character. Volume 2 covers Python scripting and shares how to edit zBuilder scripts to help speed up your workflow.  With the character complete, the workshop then focuses on a handful of specialized topics, including leveraging machine learning, alternative simulation techniques, and more extreme anatomy wrapping to help you reuse and modify existing setups.

 


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SermonBox - Seasonal Collection

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